Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.
I only believe what I see, and not just a talk.
Could anyone help me to install the AIWs with the new UI? I have seen a video on Youtube but it refers to the old UI, and I am quite lost. Thanks in advance.
Better use the Mod Manager X:\SteamLibrary\steamapps\common\rFactor 2\Bin64\ModMgr.exe
@Manfredk2 and I have been working on some tracks and will be putting out some stuff. Here is Mugello, you can report any issue you may find.
Authors: @HellBoy86 , @Heikki21 and @Schumi
This one is for @senormen Donington Park v1.53. If any of the track makers like the AIWs please feel free to use them if you want to.
I don´t know how to do both layout updates in one rfcmp so there they go one by one.
How to install? Is it an update rfcmp?
1.- Put it in the rFactor2/Packages folder.
2.- Open ModMgr in rFactor2/Bin64 folder.
3.- Search for the track, if the update is available the track shows in bold character.
4.- Hit update.
I'm so stupid. Thanks
No way, we´re all stupid until we know how to make it
This one is for Hungaroring 2018. Can anyone please try it and tell what laptimes official GT3s are having at 100% AI?
FSR_Melbourne. The AI always go for clumsy outside overtakes at the fast double chicane. Can something be put in so the ai don't attempt to make an overtake there? Or any Albert Park mod for that matter.
which one is better done?
I also want to do an improvement on Circuit of the Americas, which version you guys think is the best one?
The FSR one of probably the best I suppose. It’s just the fast two chicanes where I want the ai to go on single filez
AIW improvement for Valencia, Ricardo Tormo track in Cheste.
Where do I get this? I have that version from SimHub. Personally, I find that version very good (beside the ai)
To be honest I can’t remember where I got it from. Is there any other Albert Park mods where the ai don’t want to always crash into each other?
I recorded the lines for Simracing Hub version, hoping to get it done for tomorrow.
I opened the track´s AIW (SimRacing Hub version) but can´t see anything wrong with it, in fact it´s a very well done AIW. The block path could be improved and done much more aggressively, which adds thrill to the fights. Anyway it´s not causing any issues, in fact it´s preventing them. Where and with which cars are you having the issues?
Afair there is one part on the track where the GT3 get off track
I drive most of the time the GTE class. These cars have problems starting at Turn 2 until Turn 9 (the one uphill).
And then the long double right Turn 17+18 where the ai's are pushing throttle and brake like hell. But maybe this is another story.
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