Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. Dady Cairo

    Dady Cairo Registered

    Joined:
    May 11, 2017
    Messages:
    199
    Likes Received:
    106
  2. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    4,102
    Likes Received:
    2,303
    Dady Cairo likes this.
  3. Audere est facere

    Audere est facere Registered

    Joined:
    Mar 26, 2018
    Messages:
    45
    Likes Received:
    69
    It is the AI auto calibration mode. If this is not at 0 (so no wisdom file is written) you will not be able to join a server. Game will crash.

    LINE 125 "Autocalibrate AI Mode":0,

    Cheers
     
    buzz hornet and atomed like this.
  4. buzz hornet

    buzz hornet Registered

    Joined:
    Oct 5, 2010
    Messages:
    208
    Likes Received:
    108
    Thanks for that
     
  5. atomed

    atomed Registered

    Joined:
    Jul 9, 2019
    Messages:
    570
    Likes Received:
    399
    Hey @Audere est facere , would you happen to know some tips or settings for oval AI racing? The guidelines you shared with us for road racing were very helpful.
     
  6. memoNo1

    memoNo1 Registered

    Joined:
    Apr 13, 2019
    Messages:
    1,129
    Likes Received:
    1,377
    Hello.
    Can you have a look at the Bathurst AIW, please?
    When it rains, GT3s always run into problems in some turns.
     
  7. Audere est facere

    Audere est facere Registered

    Joined:
    Mar 26, 2018
    Messages:
    45
    Likes Received:
    69
    I will have a look for this maybe next week as I already have an idea due to something I read couple of days ago about the Stock Car mod.
     
    atomed likes this.
  8. t0p5ecret

    t0p5ecret Registered

    Joined:
    Feb 11, 2012
    Messages:
    786
    Likes Received:
    1,705
    I haven't created the WET path for it yet mate, I will as soon as I've done the new 80's Bathurst works, Laguna and Willow Springs.
     
    atomed, buzz hornet and memoNo1 like this.
  9. r00b Driver

    r00b Driver Registered

    Joined:
    Feb 7, 2020
    Messages:
    57
    Likes Received:
    27
    Hello Sir!
    Was that for the AIW for Hellboys Bathurst track (v0.71)?

    I was trying to run a race with S387 GT3s yesterday, and they were incapable of getting up the mountain, I couldn't even finish a lap without being battered :)

    Also:
    With The Fast Rolling Start the AI all lined up on the left, then moved to positions and crashed.
    With the Rolling start the AI all lined up out of race order, then moved on and crashed.

    Many thanks!
     
  10. Manfredk2

    Manfredk2 Registered

    Joined:
    Dec 27, 2018
    Messages:
    244
    Likes Received:
    249
    Which aggression setting? The AI should do a very good job with Mark´s AIW
     
  11. r00b Driver

    r00b Driver Registered

    Joined:
    Feb 7, 2020
    Messages:
    57
    Likes Received:
    27
    If that's directed at me, then:

    Aggression 45%
    Limiter 10%
    AI skill 105%

    :D
     
  12. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    120
    Likes Received:
    48
    i have question regarding the terms in the AIW files

    to know how much pitbox for the pit stops are available on S397 Nurburgring / NS 2.08/2.09
    layout GP + No chicane

    in file: Nurburgring_GP_NoChicane.AIW

    pitlanes=1 i understand only 1 pitlane no doubt
    startinggrid=104 i understand 104 positions max possible on the grid
    pitspots=52 here i am not sure is it the number of garage for parking a car ? or is it the number of pit box for fuel and tires changing ?
    garagespots=2 i understand 2 car for 1 garage
    auxspots=8 i understand 8 auxilary positions (spot) but don't kow for which use

    but when look for the pit section
    only 30 spots so 1 pit box for 2 cars ? is it what i understand well
     
    Last edited: Dec 3, 2020
  13. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    1,785
    Likes Received:
    548
    Don't trust the Values at the Top of an AIW File.
    To get the correct Number of Pit Spots, Garages, Grid Spots.... it's better to count them.
    For the GP Layout without the Chicane, you have.
    30 Pitspots (where the Cars stop for getting Fuel, Tires...)
    60 Garages (2 Garages for each Pit Spot)
    102 Grid Spots (yes, 104 are the max possible currently)
    32 Alt Grid Spots
    2 Aux Spots (for the Safety Car, normally one on the starting Lane and one in the Pit Lane)
     
    t0p5ecret and atomed like this.
  14. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    120
    Likes Received:
    48
    big thanks @redapg for the precisions
     
  15. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    120
    Likes Received:
    48
    OK thanks @redapg
    we manage to tweak and add 15 pitbox to get 45 pitbox instead of 30,
    but now we have another problem.

    On track when driving in race condition, hitting the curb the track cuts are very more often but we are driving with a normal racing line, not pushing har as qualy lap.

    question: is it because we chnange the AIW in pit lane that it chage AIW on track ?

    Or are there parmeters to set in ".GDB" or ".RFM" ? also
     
  16. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    1,785
    Likes Received:
    548
    If you only did add new Pitboxes and Garages, that normally wouldn't affect the Cut Detection.
    Check the Cut Corridors and also the Cut... GDB Entries, if there are some.
    To be sure: was the Cut Detection different, before you did add the Pitboxes?
     
  17. MarkJames

    MarkJames Registered

    Joined:
    Dec 14, 2019
    Messages:
    18
    Likes Received:
    4
    Hi
    I am enjoying the S397 version of Portland, but I am having trouble with the AI. I have the strength at 100% and the aggression at 25% and the GTEs have difficulty with the complex of turns starting at the end of the back straight and ending with the start of the front straight. They tend to overshoot the turns and occasionally flip over. The Tattus USF-17s do the same with a greater tendency to flip. Anyone else having this issue? If so, it would be great if Mark could have a look, or just add it to the to do list.
    Thanks in advance.
     
    Eric Rowland likes this.
  18. atomed

    atomed Registered

    Joined:
    Jul 9, 2019
    Messages:
    570
    Likes Received:
    399
    Yeah it seems they changed the track but not the AIW, so the path is not consistent with the new kerbs anymore.
     
  19. Matt21

    Matt21 Registered

    Joined:
    Jan 15, 2012
    Messages:
    120
    Likes Received:
    48
    Hi Redapg
    so yes bascilly we wanted to change only the pit boxes (garages were fine for 60 cars 30*2)

    before edition no problem with track cut it was in regular stanrdar of driving on S397 tracks limits
    and yes after the edition of AIW, the complete track cut detection was bad
    even a small wheel on a curb and get a cut
     
    Last edited: Dec 16, 2020
  20. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    1,785
    Likes Received:
    548
    That is a bit strange.
    Would you upload your modified AIW File and send me the Link by private Conversation?
    Or better, upload the whole Update rfcmp that you have made (i guess you only have made an Update).
    Or did you repack the whole Track?
    I can check it and maybe find out what went wrong.
     

Share This Page