TOURING CAR REVIVAL (Converted by xFactor)

Are these the only changes--none to the known issues list above?

What are you referring too? Since v035 was released there has been little to no issues reported, unless I've missed them, maybe you can show me?
"file structure has been fixed" is one of the main requests, and there's a bonus of no more red box for your pit crew with "a static pit crew online & offline"

SS
 
What are you referring too? Since v035 was released there has been little to no issues reported, unless I've missed them, maybe you can show me?
"file structure has been fixed" is one of the main requests, and there's a bonus of no more red box for your pit crew with "a static pit crew online & offline"

SS

I was referring only to the list embedded in the announcement above...

Known Issues:

5 spoke reflection flicker on some colored wheels

volvo and sierra steering wheel needs moving forward

6 speed gearbox upgrade for 5 speed M3's can cause drop outs online, earlier models are only 5 speed but for some reason can still select the 6 speed box in the upgrades

some textures at night need refining

Vl and TWR tacho's dont always work

Automation HDR setting these cars DO NOT LIKE! if theres no profile turn it off as they are way to reflected

No Icon SMicons as yet but are currently being made and will be part of an update

Models where done in 3dsimed and 3dmax I wasnt happy with the results I got from 3dmax so it will be ventured into again
 
I was referring only to the list embedded in the announcement above...

Known Issues:

5 spoke reflection flicker on some colored wheels

volvo and sierra steering wheel needs moving forward

6 speed gearbox upgrade for 5 speed M3's can cause drop outs online, earlier models are only 5 speed but for some reason can still select the 6 speed box in the upgrades

some textures at night need refining

Vl and TWR tacho's dont always work

Automation HDR setting these cars DO NOT LIKE! if theres no profile turn it off as they are way to reflected

No Icon SMicons as yet but are currently being made and will be part of an update

Models where done in 3dsimed and 3dmax I wasnt happy with the results I got from 3dmax so it will be ventured into again

I believe some of those we're addressed in v030 & v031 as well as v035 (just over a year ago).
I do know that R1CHO has moved onto other interests and so I would guess that this maybe the last update for sometime.

SS
 
Hello,

congratulations : I tried to convert this huge mod 3 years ago and it was pain :)

thanks a lot :)
 
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UPDATE 16-8-2016
I've fixed a small problem with the Seirra not being able to be seen in a vmod on a server.
The problem is the Evo was pakaged wrong.
Launch Mod Manager & scroll down to the TCR_FORD_v036, if look like this...

TCR_FORD_v036 0.2
TCR_FORD_v036 0.2 (1)

One is the Evos the other is the Serria.

"TCR_FORD_v036 0.2"
If this one is the BMW EVO, then uninstall and delete

"TCR_FORD_v036 0.2 (1)"
If this is the FORD SERRIA, then just uninstall


Then redownload "TCR_BMW_M3_EVO_v036" 0.21
Install "TCR_BMW_M3_EVO_v036 0.21" and then reinstall "TCR_FORD_v036 0.2"
I hope that has sorted server issues.

TCR_BMW_M3_EVO_v036 http://www.mediafire.com/download/fpl6cw3e16mamen/ UPDATED 17-8-2016

SS
 
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I realize this thread is getting a bit old now but hoping there is still some life in it.
Regarding the ATCC cars.
Which of the available Australian circuits are preferred as not all of them are available?
 
Nibiru has updated Barbagallo to Dx11. Nibiru is also updating Sandown.
Bathurst, Oran Park and Albert Park are passable in Dx11 (but not updated).
Phillip Island, Queensland, Townsville, Gold Coast, Hidden Valley, Calder, Mallala, Morgan Park & Symmons Plains all need updating.
Not sure about how Eastern Creek & Adelaide look in Dx11?
All should play fine on Dx9, however, though som elook better than others...
 
I would add Canberra to the "not looking so good list" it's a very old and I think his first release.
Playable in dx9 though... just :B

SS
 
Thanks for the replies.
This is not dx11 related.
I won't be getting into that for a while anyway.
This query was more about what tracks would be used instead of Amaroo, Adelaide and Lakeside which were used in that serries.
 
Thanks for the replies.
This is not dx11 related.
I won't be getting into that for a while anyway.
This query was more about what tracks would be used instead of Amaroo, Adelaide and Lakeside which were used in that serries.
There is a reasonable version of Calder out there if you google a bit. If I can remember where I got it from I will pm you as I'm not sure if its cool to post the link here.
 
There is a reasonable version of Calder out there if you google a bit. If I can remember where I got it from I will pm you as I'm not sure if its cool to post the link here.
I've got Calder thanks.
Got all of them except the three I mentioned.
 
with the latest build of RF2, i find the windscreen glass from in cockpit impossible to see through, is this a shader problem ?
 
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