Is there any chance all the cars could be listed in one category in the vehicle selection screen? They're dotted here there and everywhere At the moment. Sent from my SM-N9005 using Tapatalk
That would be great. If they were sorted by series (DTM-> then years, ATCC-> then years etc) it'd be even better.
it can be done , they originally where listed by year ie 1984/85/86/87 etc but then without the icon pictures it was to hard to filter thru for the models so we made them list by model first We will look at making them in there own tcr folder to also, so you open up 1 folder and then all the cars are in it hopefully that will put them alltogether for those not using list view
Great stuff I did install the mod, but due to my OCD tendencies, I took them off because that annoyed me
Or you could organize them by left hand drive and right hand drive so I never grab a right hand drive by mistake!
that would be great to have an unique folder for them! Those cars are cool and I really appreciate them, really thanks for providing those fun vehicles
Ok, so this is Lienz, one of my favorite track (in rF1 and thanks to Mario Morais for the great rF2 version), this is a reversed version, and this is not even the only layout I can play with rF2... Where, when, what, how, why, Zelda, Link?
Guys, I really enjoy those cars Saying that, I'm pretty bad for set them up. AIs cars seems to use a far better setup than me as they always reach top speed quicker than me (so a better acceleration) and their top speed seems higher than me. I'm struggling to understand how I can set my car to have a similar level. Let's say the BMW 86 at Lienz or at Spa 1966, does somebody have some tricks or can share some setup? In fact, any of those TC cars for any tracks, it will allow me to study what you did versus the default setup, thanks!
Thanks Galaga, I'll try this (probably the only setting I didn't touch so far after spending days with all other ones ).
sorry missed this yes still ongoing models need to be put threw 3dmax again to start with and repackaged as a complete package along with alot of other things but they will look much better now, with a bit more knowledge
yes too grip reduction they are way to grippy I have a better understanding of the tgm now that what i did before release ,Physics I know there is lots of things that need to be suited to rf2, some help has been offered and the current volvo has a modified engine folder thats was given to me by Eero Forsblom , nils has also offered to help when he has time with some physics but i have to get these into a devmode type package for easier testing, very soon I will be looking into hitting these hard again
I am extremely excited about this. Is development going well and according to plan? Sendt fra min LG-E400 med Tapatalk2