Thanks Doug, the framerates, when combined with the GP3 mod are fantastic. I think you mentioned the rattling of the wheel and I get that whenever the balance of the car changes...(for example, the first few moments of braking) Noticed several of the AI, early in a session, hit the wall at several spots. Certainly low rubber conditions contribute, but might be something to explore. Using PP medium, one grandstand on the left at about the middle of the track seemed a little overexposed. Not the glowing bloom, just like too much sun was hitting the grandstands and washing out the colors. Now we just need Paul Tracey geting everyone p.o'd