[REL] Top Gear TT - Dunsfold Aerodrome (Multi Layout)

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This is such an epic track that it is the kind of track that, alone, can draw new rF2 users. This track is also pretty good WRT aliasing. Surely, part of this is the nature of the IRL track (not many fences, etc.), but must also be how lines are painted, etc. as has been discussed in Silverstone thread, etc.

Anyway, I am still appreciating this track immensely. Thank you.

In addition to cams, there also remains question of AI. They seem to be OK other than on start where they all rush to the right and also go wide sometimes on the last corner. Is there anything that can be done to improve?

Anyone else able to help create improved AIW?

If not possible, then that is fine but this track is so fun to race offline (understand online concerns) that it would be a shame to not be able to resolve current issues. Also, if not possible to improve or support this particular track for some reason I would hope this limitation makes it into a wish list thread.

Edit - Weird, now I am noticing MUCH aliasing around painting white lines. I did change FOV and wondered if this would have an effect, but didn't. Go figure.

Edit - Also I originally had 9 AI and reduced to 5 and then 4. Better but even with only 4 the last AI turns abruptly to right at start and also AI are going wide at last turn but in fairness I am using AI setting in PLR that tells then to use all three lines.
 
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Topgear cam files.

View attachment Dunsfold_cam_files.zip

These files work in devmode only. To make use of them ingame you have to create a new mas file (Dunsfold.mas) and include the new files. It is not possible to update the 090b version of the track, but you can remove the 090b update and create a new update package including the 090b files and the new cams.
 
Topgear cam files.

View attachment 10926

These files work in devmode only. To make use of them ingame you have to create a new mas file (Dunsfold.mas) and include the new files. It is not possible to update the 090b version of the track, but you can remove the 090b update and create a new update package including the 090b files and the new cams.

Hi Tosch.

I wouldn't suggest anyone to make other packages as this could create a bit of mess. :)

I'll take a look to your cam set (thanks for this) and if they're ok I'll release a new package in the week end.
 
make-it-so-captain.jpeg
 
Cams are good for me, so I'll package a new component with your cam file and a new HDP profile.

Thanks again Tosch. ;)
 
Hi Tosch.

I wouldn't suggest anyone to make other packages as this could create a bit of mess. :)

I'll take a look to your cam set (thanks for this) and if they're ok I'll release a new package in the week end.

Yes!!!

Thank you very much Tuttle. That's by far the best solution. :D

I will try to tweak the AIW (corridors and cut detection). Maybe you can include this too. ;)
 
Yes!!!

Thank you very much Tuttle. That's by far the best solution. :D

I will try to tweak the AIW (corridors and cut detection). Maybe you can include this too. ;)

I guess I'll put my hands on this track next weekend so, please, send me everything you're working on (for a check) before the end of sunday...:)

Grazie.
 
1: Tuttle, has the real dunsfold a race layout? The layout we have there is no racing possible, it's very sad to have a HiQ track without a race layout.
2: I don't rightly know if ISI have a anti cutting system in the game already (currently disabled) - you are in the staff - it's badly needed.
 
1: Tuttle, has the real dunsfold a race layout? The layout we have there is no racing possible, it's very sad to have a HiQ track without a race layout.
2: I don't rightly know if ISI have a anti cutting system in the game already (currently disabled) - you are in the staff, we need this - it's badly needed.

Hi,

1) Yep. There is a outer layout available for racing. Is already in but I need to model all those buildings/props before open the area.

2) Yep, the game is using a anti cutting system and is working AFAIK. It just needs to be properly programmed for this track.
 
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