Discussion in 'Locations' started by Tuttle, Mar 30, 2012.
^ Oh wow
Nice news. Congrats Tuttle.
Now ISI should get feels3 to complete the team.
This is a win-win for all of us.
Well sometimes I feel like those must be the only alphabets you got! Just wondering where that hatred towards vowels comes from!?!
LOL to the video - first time ever I feel sympathy for a nazi!
Does anyone know if there are some simple step by step instructions of how to add cameras to a track
( I've not even been into dev mode before so simple step by step would be nice )
please: trackside cams This track is truly great. I imagine the huge burst of youtubes to be made once these cams are released.
No one seems to be doing/releasing them though
Even a few basic cams would be fine
This is such an epic track that it is the kind of track that, alone, can draw new rF2 users. This track is also pretty good WRT aliasing. Surely, part of this is the nature of the IRL track (not many fences, etc.), but must also be how lines are painted, etc. as has been discussed in Silverstone thread, etc.
Anyway, I am still appreciating this track immensely. Thank you.
In addition to cams, there also remains question of AI. They seem to be OK other than on start where they all rush to the right and also go wide sometimes on the last corner. Is there anything that can be done to improve?
Anyone else able to help create improved AIW?
If not possible, then that is fine but this track is so fun to race offline (understand online concerns) that it would be a shame to not be able to resolve current issues. Also, if not possible to improve or support this particular track for some reason I would hope this limitation makes it into a wish list thread.
Edit - Weird, now I am noticing MUCH aliasing around painting white lines. I did change FOV and wondered if this would have an effect, but didn't. Go figure.
Edit - Also I originally had 9 AI and reduced to 5 and then 4. Better but even with only 4 the last AI turns abruptly to right at start and also AI are going wide at last turn but in fairness I am using AI setting in PLR that tells then to use all three lines.
It seems there's track side cameras here in this video. http://youtu.be/nOBKS_FkZ9M
Does anyone know where to get these?
Those were cams done by Tosch as a bit of a test.
Great, I've PM'd him,
Maybe he will share, the cams look good
Topgear cam files.
View attachment Dunsfold_cam_files.zip
These files work in devmode only. To make use of them ingame you have to create a new mas file (Dunsfold.mas) and include the new files. It is not possible to update the 090b version of the track, but you can remove the 090b update and create a new update package including the 090b files and the new cams.
I wouldn't suggest anyone to make other packages as this could create a bit of mess.
I'll take a look to your cam set (thanks for this) and if they're ok I'll release a new package in the week end.
Cams are good for me, so I'll package a new component with your cam file and a new HDP profile.
Thanks again Tosch.
Thank you very much Tuttle. That's by far the best solution.
I will try to tweak the AIW (corridors and cut detection). Maybe you can include this too.
I guess I'll put my hands on this track next weekend so, please, send me everything you're working on (for a check) before the end of sunday...
1: Tuttle, has the real dunsfold a race layout? The layout we have there is no racing possible, it's very sad to have a HiQ track without a race layout.
2: I don't rightly know if ISI have a anti cutting system in the game already (currently disabled) - you are in the staff - it's badly needed.
1) Yep. There is a outer layout available for racing. Is already in but I need to model all those buildings/props before open the area.
2) Yep, the game is using a anti cutting system and is working AFAIK. It just needs to be properly programmed for this track.
Great news on the track cams etc guys.
Many thanks Tuttle and Tosch.
Cheers guys, any additions (as well as the cams at long last) would be welcome even if there "beta" additions
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