SOLVED Today's hotfix (v1130) hard crashes dedicated server

Yeah I saw it, going through one thing at a time, also it's Sunday so not sure I'll get to yours today. Are you running official content though? (EDIT: Clearly you're not no)

I currently have 32 Ligiers running at Nords 24h on my test server, I'll see if it crashes.

If any of you have an rFmini.dmp in the userdata folder that could be useful too if you know it's from one of these crashes.
Im not currently using RF2 official Content. I am using content available on STEAM Workshop though and have been for years.

Should that matter ?

Understand its Sunday. Just giving you as much feedback as possible. Hope it helps
 
None of you have an rfmini.dmp produced? I've ran 3 servers for around 4 hours over the weekend with out a single crash with a lot of AI on them all.
 
We have just started another server with no AI and its had real guys in there for over 2hrs now. The server is still running. Ive put a couple of guys in using AI on and off. All good so far. Maybe the others want to test it like that as well.
 
This is from mine, hope this helps:
1.jpg
2.jpg
3.jpg
4.jpg


Made a quick test changing 'Realroad Wetness' to 0% and 'RealR Road Temperatures' to 'Read from file' with the same CTD when formation lap ends.
 
Last edited:
That's just with ai on the server? Or are you driving the formation lap too? Usf 2000 @ toban?

Do the ai load before you join the server if you join as client? You skip straight to race?
 
That is with 8 AI only, I just look at the server, my rig pc is off. The AI loads before I join the server (in these test I don't interfere as a client).
Yes, when the server is up I press the button NEXT SESSION to launch the race and then the message change from WARMUP to Race-Before and Race-Formation and 3-4 minuts left, I think when the formation lap ends, crash.

I made another try with the weather setting in Scripted instead of Default, same result. This time I added de "+traceFlush" option to the log.
 

Attachments

Last edited:
Yes ! I think I have something. If I change the Type of Start from 'Use track default' to 'Standing' the server don't crash. Reproducible 100% on my end.
With this config works:
Works.jpg


And with this other crash (but the weird thing is that with no IA works...)
DontWorks.jpg
 
Last edited:
I tried cloning my server on different hardware (other server) and I get same CTD. One being Intel and the other AMD, the only thing they share in common is up-to-date win10 Pro. Then I reset player and multiplayer json to default by deleting the files. The only thing I then changed was min AI to 4 and with this setup I get a CTD within seconds/rarely a minute or 2 on practice start no player login in. I tried to find a way for the quickest CTD with easiest server config possible for testing purposes. It uses Caterham_Academy_2021 v1.05 and this track: http://rf2.getip.ca/PikesPeakHC.rfcmp (Same settings do not crash on v1128).

Edit: Added .zip link for track file: https://rf2.getip.ca/PikesPeakHC.zip
 

Attachments

Last edited:
Using USF2000 and Toban I'm getting server crash around the 10 minute mark, some screens;
buildID.png


Weather settings
TestAi-StartServer-W1.png


TestAi-StartServer-W2.png


TestAi-StartServer-W3.png


TestAi-StartServer3.png

Added 9 Ai straight away
TestAi-StartServer5.png


and about 10 minutes later....booom

EDIT: for completeness, have attached the server's json files.
 

Attachments

Last edited:
Same here.
I made a steamcmd server with 8 AI (after updating it first).
The Dedicated window just closed with no errors after about 10 minutes. Tried again, closed after 10 mins again.
No rfmini.dmp.

Windows Event viewer reports....
upload_2022-9-12_2-17-56.png
 
Hi, it seems the wrong build was put on the dedicated server. If you can update hopefully you'll have no more crashes. (It also explains why I couldn't reproduce it, since I built a debug server from the correct version)
 
Hi, it seems the wrong build was put on the dedicated server. If you can update hopefully you'll have no more crashes. (It also explains why I couldn't reproduce it, since I built a debug server from the correct version)
Hi Alex,
I've updated here and so far (touch wood) no crashes...Server has been running for 20 minutes (with just AI) now without crashing.
Cheers
 
Back
Top