Toban WIP

The elevation changes of this track made it a little harder and it is far from perfect, but here is my hdr profile for Toban V051.
Unzip the file to "rF2DataFolder\UserData\player\Settings\Toban Long" and pick "Toban_V051_NoBloom_Tosch" in settings screen.

View attachment Toban_V051_NoBloom.zip

Have fun
 
The elevation changes of this track made it a little harder and it is far from perfect, but here is my hdr profile for Toban V051.
Unzip the file to "rF2DataFolder\UserData\player\Settings\Toban Long" and pick "Toban_V051_NoBloom_Tosch" in settings screen.

View attachment 5193

Have fun

Just applied your profile to Toban .51, and it looks overly bright on my end:

GRAB_001.JPG

All the best, Uwe
 
Just checked it and you are right. In cockpit view the brightness is increased to much. I will fix that. Thanks for the feedback.

Edit: Here is the V2 of the profile. Should be much better now for cockpit view in tintops.

View attachment Toban_NoBloomV2.zip


 
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The elevation changes of this track made it a little harder and it is far from perfect, but here is my hdr profile for Toban V051.
Unzip the file to "rF2DataFolder\UserData\player\Settings\Toban Long" and pick "Toban_V051_NoBloom_Tosch" in settings screen.

View attachment 5193

Have fun

Just out of curiosity why do the elevation changes make it more difficult Tosch?
 
New version looks much improved Tosch, I still find the colors a bit bright in low sun conditions (I usually race around 1600 track time), but apart from that it's beginning to look very good indeed.

I think I've found some invisible obstacle on the left side of the track where the road branches off from the short "raceway runoff" version: Try driving along on the left edge and you'll surely hit it. I don't know if it's associated with the grey smudge on the road there (circled) but it might well be. Let me know if you need more details.

GRAB_002.JPG
cheers, Uwe
 
Just out of curiosity why do the elevation changes make it more difficult Tosch?

When the sun is below the horizon the light shines through the ground for some time. If you check the shadows of the objects you can see what i mean. My solution at the moment (until ISI fix this behaviour) is to reduce the direct sunlight (sky T Lum) to 0.01 (don't use a value lower than that. It makes the moon disappear). It works very good on flat track but when you have a lot of elevation changes you have to switch to zero sunlight earlier to make the lower parts of the track look good. The higher parts of the track have now not enough direct sunlight to make a nice sunset.

Both pics at the same time but different sky T Lum values.


 
Thank you guys for the coments,:)

I think I've found some invisible obstacle on the left side of the track where the road branches off from the short "raceway runoff" version: Try driving along on the left edge and you'll surely hit it. I don't know if it's associated with the grey smudge on the road there (circled) but it might well be. Let me know if you need more details.

View attachment 5200

Thanks for the info, i think this is done but i check it later,thanks.

Just checked it and you are right. In cockpit view the brightness is increased to much. I will fix that. Thanks for the feedback.

Edit: Here is the V2 of the profile. Should be much better now for cockpit view in tintops.

Wow,this profile is much better,i love the contrast colors:

View attachment 5201

View attachment 5202
 
dont like textures grass and track... curbs also looks strange (dark and like a part of a track (i mean track texture)
 
Very nice Vicent... and some trees are there too Looking forward to test it ;)

Did you do on purpose the default start time for qualif and race at 8PM (at night)? The practice is at 10AM.
 
Thanks guys for the coments, it was impossible for me to have it ready for today, the wet reflections are at 90 % of the track and the basic trees are at 80% of the track, I think in this week maybe will be ready.

For the textures i have nothing at the moment because i don't know have to improve them yet, I'm refering to track and the grass texture.

Thanks geg for the advice now it's fixed. I set to 14:00 PM to practice, quali and race.

Merry christmas,:)
 
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