Toban WIP

Discussion in 'Locations' started by vicent-sollana, Oct 14, 2012.

  1. mclaren777

    mclaren777 Registered

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    Hudson Kerr released all control of his rFactor content shortly before joining the iRacing team, so I would strongly recommend using it for this conversion.

    Hint: PM me for the original files.

    [​IMG]

    [​IMG]
     
    1 person likes this.
  2. vicent-sollana

    vicent-sollana Registered

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    Very thanks for this,I was looking for it and didn't find it.

    I sent you a pm.
     
  3. tjc

    tjc Registered

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    6e66o also did a sky pack for rfactor which contains amazing skies imo.

    I have both Hudson Kerr`s and 6e66o`s... I don`t know if rfactor skies will work with rf2 (I`m not saying they won`t, I don`t about these things) if 6e66o`s would be any good to you I`ll send them to you if you want as long as it`s cool with him that is.

    :)
     
  4. vicent-sollana

    vicent-sollana Registered

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    The sky in rfactor 2 is global for all the circuits it isn't like rfactor 1 wich was one for circuit.

    Thanks anyway.
     
  5. tjc

    tjc Registered

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    Ahh right... I actually thought that might be the case but was`nt sure at all hence the offer.

    No probs... :)
     
  6. FONismo

    FONismo Registered

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    Well done guys, this will make a big difference when paired with rF2's lighting
     
  7. vicent-sollana

    vicent-sollana Registered

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  8. TurboGigi

    TurboGigi Registered

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    Great job, Vincent.
     
  9. I wish for an early release! ;)
     
  10. canastos

    canastos Registered

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    Nice sunset :)

    keep it up

    byyyyyyyye
     
  11. GTClub_wajdi

    GTClub_wajdi Registered

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  12. FONismo

    FONismo Registered

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    It's looking much better. What GFX settings do you run Vincent, is it maxed?
     
  13. vicent-sollana

    vicent-sollana Registered

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    Thanks for the coments,:)

    I'm thinking that when I have the realroad finished I will upload a beta version to get community feedback, mainly to get your opinions for improvements. I'm hoping it would be this week.

    That pictured wasn't maxed, it was high but not max quality.
     
  14. Mauro

    Mauro Registered

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    great!
     
  15. mianiak

    mianiak Registered

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  16. vicent-sollana

    vicent-sollana Registered

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    I Used blended grass infield, is it ok?
     
  17. Mario Morais

    Mario Morais Registered

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    I don't see detail texture( Multiply) bump and specular maps. Check again

    Edit: Don't forget to add alpha channel to grass textures. T1 & t2
     
  18. FONismo

    FONismo Registered

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    Good stuff i was asking only because of what Maniak has pointed out. The grass seemed quite flat like the textures were turned down.
     
  19. vicent-sollana

    vicent-sollana Registered

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    Ok, i'm going to check the textures
     
  20. Kknorpp001

    Kknorpp001 Banned

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    You can count on me to thoroughly test! :D
     

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