Hudson Kerr released all control of his rFactor content shortly before joining the iRacing team, so I would strongly recommend using it for this conversion. Hint: PM me for the original files.
6e66o also did a sky pack for rfactor which contains amazing skies imo. I have both Hudson Kerr`s and 6e66o`s... I don`t know if rfactor skies will work with rf2 (I`m not saying they won`t, I don`t about these things) if 6e66o`s would be any good to you I`ll send them to you if you want as long as it`s cool with him that is.
The sky in rfactor 2 is global for all the circuits it isn't like rfactor 1 wich was one for circuit. Thanks anyway.
Ahh right... I actually thought that might be the case but was`nt sure at all hence the offer. No probs...
******Update-23/10/12 New Textures added from Huddson Kerr version of toban Build 118 View attachment 4407 View attachment 4408 View attachment 4409 View attachment 4410
Thanks for the coments, I'm thinking that when I have the realroad finished I will upload a beta version to get community feedback, mainly to get your opinions for improvements. I'm hoping it would be this week. That pictured wasn't maxed, it was high but not max quality.
I don't see detail texture( Multiply) bump and specular maps. Check again Edit: Don't forget to add alpha channel to grass textures. T1 & t2
Good stuff i was asking only because of what Maniak has pointed out. The grass seemed quite flat like the textures were turned down.