I am just glad that ISI tracks have graduated to the point that this is the only remaining major criticism. Yes, the buildings could be better and more realistic. But the track DESIGN is 10/10. The landscaping is plausible and realistic and most importantly not distracting. The buildings are again not distracting due to garish colours or mismatching textures or a dozen other problems that many buildings at sim tracks exhibit. Given the entire universe of sim tracks for any/all titles, this one is very close to the top of the list. And remember also, that this track has a long and storied history. The designers clearly intended an homage to the original, right down to the comical "water tower at the lowest point of the track." Those of us who cherished the original Toban wanted a recognizable update, not an engineering-perfect re-do. Passion and attention to detail is wonderful. But to go crazy over off-track building construction details at a track of this superlative quality when about 98% of the other tracks out there have more serious and/or racing-related deficiencies is quite curious. The only deficiency I can find with Toban is some transparency-related AA (jaggies) on the portable metal fencing in the pit area, on the stairs leading to the overhead walkways and on a couple of other seams and textures. These could be fixed fairly simply and affect the immersion because you are driving past objects that suddenly appear digital and artificial in an otherwise solidly simulated environment. If everything was solid from an AA perspective, you could pretend Toban was abandoned and get rid of all the buildings or just leave piles of rubble where we pretended they were purposely demolished and it wouldn't detract from my enjoyment of the best (or at least top 3 by most accounts) fantasy sim track layout ever devised.