Toban Raceway Park Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Mar 24, 2016.

  1. Marc Collins

    Marc Collins Registered

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    I am just glad that ISI tracks have graduated to the point that this is the only remaining major criticism. Yes, the buildings could be better and more realistic. But the track DESIGN is 10/10. The landscaping is plausible and realistic and most importantly not distracting. The buildings are again not distracting due to garish colours or mismatching textures or a dozen other problems that many buildings at sim tracks exhibit. Given the entire universe of sim tracks for any/all titles, this one is very close to the top of the list. And remember also, that this track has a long and storied history. The designers clearly intended an homage to the original, right down to the comical "water tower at the lowest point of the track." Those of us who cherished the original Toban wanted a recognizable update, not an engineering-perfect re-do.

    Passion and attention to detail is wonderful. But to go crazy over off-track building construction details at a track of this superlative quality when about 98% of the other tracks out there have more serious and/or racing-related deficiencies is quite curious. The only deficiency I can find with Toban is some transparency-related AA (jaggies) on the portable metal fencing in the pit area, on the stairs leading to the overhead walkways and on a couple of other seams and textures. These could be fixed fairly simply and affect the immersion because you are driving past objects that suddenly appear digital and artificial in an otherwise solidly simulated environment. If everything was solid from an AA perspective, you could pretend Toban was abandoned and get rid of all the buildings or just leave piles of rubble where we pretended they were purposely demolished and it wouldn't detract from my enjoyment of the best (or at least top 3 by most accounts) fantasy sim track layout ever devised.
     
  2. Lgel

    Lgel Registered

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    Track is very interesting to drive, and very good looking.

    May be the long layout could have a longer straight so that F1s and LMPs could fully stretch their legs?

    Cheers.
     
  3. argo0

    argo0 Registered

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    I know that serious gamers, and especially us simmers, are nuts but to see a 'What's going on, ISI?' post about the structural integrity of virtual buildings.

    Tim, is that you with a fake account having a laugh? Must be. Good one mate. Early April fool.

    Sent from my SM-N9005 using Tapatalk
     
  4. Jeferson Richart

    Jeferson Richart Registered

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  5. Juergen-BY

    Juergen-BY Registered

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    No, argo0 was joking...I guess it isn`t that hard to see, who wrote this bs.
     
  6. MarcG

    MarcG Member

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    Re-living the Short Circuit in medium paced cars is an absolute joy, the sweeping curves and that tricky left-hander are soooo much fun. I'm having a blast rekindling the love for this classic track, thanks again Track Team :)
     
  7. DurgeDriven

    DurgeDriven Banned

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    You want to go throw the same logic at Kunos please ? :)

    Go check out the large billboards at Italy and their construction in rF2 and AC.



    You sure that is wood ?
    I certainly am not.

    I was a concrete leading hand and to me it looks like the imprint left from planks after stripping away form-work.

    On small less expensive jobs, old days planking was used to form-up

    Wood is brown , not grey.

    Wood plank formwork..............

    [​IMG]

    Looks the same to me ?

    That is my explanation and I sticking to it. :)



    P.S. On the 5 foot concrete I have seen many structures over the years with features just as odd.




    WHINGE................ :)

    Anyway even for me I find the fine knit picking on buildings ridiculous.

    This is a bloody sim, not some guided tour of historical artifacts.

    At least with ISI you can free roam this stuff.

    In all other sims you are stuck between 2 magical invisible boundaries !


    lol
     
    Last edited by a moderator: Mar 29, 2016
  8. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    It's not wood...it's concrete. Let's people believe it's foam, wood, sand, paper, cardboard, mud, chocolate... just please, don't feed that nonsense.

    We do not care, do you? ;)
     
  9. DurgeDriven

    DurgeDriven Banned

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    Who are you talking to T , not me I hope. :)

    So I am right it is the imprint in concrete of wood planking used as form work.

    .............and Guiller is wrong.


    Can't enlighten people to building practices over the decades now ? :rolleyes:


    Anyways, I thought my comment about free-roam is the most important thing on the entire subject. lol
     
    Last edited by a moderator: Mar 29, 2016
  10. deBorgo83

    deBorgo83 Registered

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    This. It's brilliant having this track again. :cool:
     
  11. hardtohandle

    hardtohandle Registered

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    Toban is a really bad ass track :) One of the best. I just wish it was a little bit wider. I am all in favour of fictional tracks, it don't make no difference to me.
     
  12. Eddy

    Eddy Member

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    If it was wider i couldn't keep you behind me H2H.
     
  13. Comante

    Comante Registered

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    Toban alone should give people a lot of time to deal with all the configurations, and with racing opportunities with different kind of cars. I know this won't stop people asking for new content, but really, the track is amazing, entertaining, fps friendly, and finding the fastest way along it is not cakewalk.
     
  14. gt40

    gt40 Banned

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    Great track. Are there any other tracks like this?

    Edit - With good AI?
     
  15. DurgeDriven

    DurgeDriven Banned

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    ?

    Most all ISI are great for sprint races ?

    I think dodging slightly erratic Ai is good practice anyways. :) p

    Problem with a lot tracks including Toban is Ai slowing for other cars leaving the pits.

    San Paulo the 74 almost come to a complete stop when you pit out next to them.

    Same at Monte Carlo, Belgium Longford and others I cant recall off hand.

    So it sort of defeats the purpose of longer races.
     
  16. Gupster

    Gupster Registered

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    Thanks ISI for this grand ole memory. Super fun in the "new" Howsie :)
     
  17. 88mphTim

    88mphTim Staff Member

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    You know all the concrete forming the buildings at Indy has wood texture from the framing and mould process? That must mean it's wood.
     
  18. 88mphTim

    88mphTim Staff Member

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    If any seem to have poor AI, let them qualify first. They CAN get bound by a mixed grid and take a little too long to straighten out. Qualifying helps to get the faster guys at the pointy end.
     
  19. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Yeah pretty much a worldwide standard, but in this specific case it's not even a form print on concretes, it's just an old and crackled piece of bare concrete ceiling. That's a sample;

    View attachment 19693
     
  20. 88mphTim

    88mphTim Staff Member

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    That's some x-rated bare naked concrete right there.
     

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