Tire question

Discussion in 'Car Modding' started by Tim Bennett, Jan 12, 2012.

  1. Tim Bennett

    Tim Bennett Registered

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    If i have my tires half buried into the terrain and nothing will get them level...

    SOLVED:

    Solution: If you use a .tgm from another car, make sure the SizeMultiplier= in the [REALTIME] section is set to 1.0, 1.0 if you have your radius correct in your tbc, adjust as needed.
     
    Last edited by a moderator: Jan 12, 2012
  2. jtbo

    jtbo Registered

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    Have you tested:
    SizeMultiplier=(0.64,0.897) // if necessary, an adjustment to the geometrical width and radius; default is (1.0,1.0)

    From tgm file?
     
  3. Johannes Rojola

    Johannes Rojola Registered

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    There seems to be something weird in the SizeMultiplier which I can't put my finger on. Values 1.0,1.0 produce slightly smaller tire compared to original 3D model and what the radius is set in the TBC file. The difference is small, but I can see it.. With values 1.05 I think it is correct, but I'd still like to know what is going on..

    On a side note, my original tire models for rF1 models seem to work with tire deformation feature just fine. I was afraid this would need some extra 3D work but obviously not.
     
  4. Tim Bennett

    Tim Bennett Registered

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    I'm using dirt oval tires that are significantly bigger then most asphalt tires so i figured i would run into issues. It's like the tires get stuck in the track on understeer, hangs my car in neutral and it just stops haha, but i will look into that jtbo thank you very much.
     
  5. Tim Bennett

    Tim Bennett Registered

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    Worked like a charm i can't believe i missed that line! It was set to your values because i borrowed it from the meganes as a start.

    Had to set to 1.15 on both but now it's just fine. Thanks! I will edit the original post with the solution for others.
     

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