Tire issue with Deformable tire shader

Discussion in 'Car Modding' started by fanlebowski, Jan 27, 2012.

  1. fanlebowski

    fanlebowski Registered

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    Hi

    Someone have already ask this question, but i didn't find any answer on this forum after a search.

    So, what is the problem ?

    ingame :

    View attachment 882

    we see a line on the tread.

    my mapping and 3d :

    View attachment 883

    material :

    View attachment 884

    so ... i had a look on the tutorials tyres files and i see same problem ingame. actually mapping looks like "not fine" ;) :

    View attachment 885

    there is no problem with originals cars, so someone can explain this to me ?

    thanks a lot,

    bye

    Solution :

     
    Last edited by a moderator: Jan 28, 2012
  2. Devin

    Devin Member Staff Member

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    Same for me, doesn't happen with other shaders. I think something's wrong with the shader, I hope ISI will look at it later :D
     
  3. D1Racer

    D1Racer Registered

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    Kinda looks like unwelded verts to me.
     
  4. fanlebowski

    fanlebowski Registered

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    View attachment 894

    i had changed bump and spec to uniform texture too, problem still there
     
  5. fanlebowski

    fanlebowski Registered

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    so ... something wrong with the bump.
    t1 > ok
    spec map > ok
    bump spec map > problem

    i tried 10 or 15 differents bumps tex ... even ISI ones ...

    the solution is near ... please someone help :rolleyes:
     
  6. D1Racer

    D1Racer Registered

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    I can't see the same problem on my converts, but they are full bodied cars so hard to see full tyre.
     
  7. toebee

    toebee Registered

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    It looks like the spec map is the problem from your screenshot. Either way all of your maps must be a repeatable image. You can't use any spec or bump map. Only those that have been mapped to your tire will work correctly. I would try to make my bump and spec maps out of your color map.
     
  8. fanlebowski

    fanlebowski Registered

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    i disagree toebee. sure there are many ways to map a wheel, but you can use all textures made for the same kind of mapping. and i said this is ok in spec map shader ;)

    anyway, even a "one color" texture doesn't work, so it's not a mapping problem. maybe 3d or export settings of the texture.
     
  9. bison160

    bison160 Registered

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    I have the same issue on my end. My tires were fresh builds along with new textures made specifically for the tire. I havent gone as far to figure out if it is the bump or the spec map yet but it looks like that has already been done. I am also using the Deformable tire texture.

    I have made all of my textures tileable so I know thats not the issue.
     
  10. erale

    erale Registered

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    Before exporting check "Fix Cyl Wrap" in the Instance rollout.
     
  11. fanlebowski

    fanlebowski Registered

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    WE GOT A WINNER !

    thanks a lot ;)
     
  12. Devin

    Devin Member Staff Member

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    Didn't work for me :(
     
  13. fanlebowski

    fanlebowski Registered

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    oh ? do you export with normals : max checked, not gmotor
     
  14. Devin

    Devin Member Staff Member

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    I export with gmotor checked because with setting max the complete system just freezes
     
    Last edited by a moderator: Jan 28, 2012
  15. toebee

    toebee Registered

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    Does using a plain T1 shader render the same result? Then you would know if it was the shader or your model
     
  16. Devin

    Devin Member Staff Member

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    Works with every other shader...
     
  17. fanlebowski

    fanlebowski Registered

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    did you try to affect 2 differents smooth groups on your tire ?

    anyway, if you have this issue with all objects, you may check this before continue. this option is very useful.
     
  18. bison160

    bison160 Registered

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    For me checking "Fix Cyl Wrap" worked to cure the issue. I also did not change my normals to Max. I kept them gmotor.

    Devin: Not sure what your workflow is, but if your using a mas, make sure you just create a new mas and make sure you are exporting the updated model. I always verify the created date/time to make sure it is the one I just exported.
     

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