Tire.gmt looking for BMP files when DDS used. as the topic notes... rF2 is giving error that it cannot find tire textures as it is looking for BMP files... when DDS files were used in max to create gmt. replacing DDS files with BMP fixes issue. any ideas?
I have had this also. I am not sure what you are working on but, in my mod I have 4 different cars in ModDev mode. After multiple times of weird errors like yours I resorted to removing all the cars from ModDev/Vehicles and only put the car I am working on in this directory. This has made a big difference for me. Now, I know for sure, it is the GMTs and textures I am working on that are causing the problem. Cut the rTrainer folder out also. But leave the loose default files.
actually I had not removed the actual bmps from the mas folder yet. and now that I have that did indeed fix the issue. thanks Goat.
it's doing it agin now after remaking the tires. also forgot to mention last time that it's adding two 0's to my file name that are not there. 00 as in "GOODYEAR_Side_S_0000.bmp" while my file name is actually "GOODYEAR_Side_S_00.dds" could this have anything to do with while doing the uvw mapping that I use "bitmap" to choose the background texture for the uvw window? I'm getting so frustrated with this whole thing. why can I just make a model and convert it with something? fml...
I would suggest you to use carname prefix in file and material names. Like you would have tire wall material you would name it CARNAME_TIREWALL and name the textures for it CARNAME_TIREWALL.DDS and so on. Ive nowadays using this method always so the files what the car is using are unique and I wont get any problems there. For you problem Im not really sure what kinda setup you got there. What kinda material settings and what textures should be in use. Are you using blur animation for tire walls?
under animation data I have the name of the file with no extension. GOODYEAR_SIDE_S_0000 I have tread, tire and wheel all on the same texture.
Your texture name should be GOODYEAR_Side_S.dds and set this as your texture in Max, then your animated textures should be GOODYEAR_Side_S00/01/02 etc.dds. With GOODYEAR_Side_S00 being your base texture.
ok I did that D1Racer and I still get this. however in the tire tutorial it says to use this animation sequence. 0,1,2,3,4,5 View attachment 1824 View attachment 1823 View attachment 1825 View attachment 1826
ok did that Mianiak... still getting the error though. should they look like this in the folder? GOODYEAR_Side_C.dds GOODYEAR_Side_C0.dds GOODYEAR_Side_C1.dds GOODYEAR_Side_C2.dds GOODYEAR_Side_C3.dds GOODYEAR_Side_C4.dds GOODYEAR_Side_C5.dds
well shouldn't that extra 0 be mentioned some where? I don't remember seeing that in the tutorial. I mean why would you have a number that is not mentioned anywhere in the max options. so the sequence should be The sequence needs to be in brackets (0,1,2,3,4,5) but the files should be numbered as... GOODYEAR_Side_C.dds GOODYEAR_Side_C00.dds GOODYEAR_Side_C01.dds GOODYEAR_Side_C02.dds GOODYEAR_Side_C03.dds GOODYEAR_Side_C04.dds GOODYEAR_Side_C05.dds thanks for the help Mianiak.
that did indeed stop the BMP error... however I still have "Error loading mesh file TIRERF.GMT to memory."
damn I hate making dumb mistakes. gmt was named TireRF.gmt instead of TireRF.gmt... thanks Anthing. and thanks to the rest of you for your help as well. I really appreciate it. View attachment 1830
That extra zero would be there incase you need more than 9 animation textures I would think. It is confusing at first I agree, I had a very hard time of trial and error with this with my first tire export, although I didn't get the .bmp error you were getting.