Tire.gmt looking for BMP files when DDS used.

Discussion in 'Car Modding' started by Kristoff Rand, Mar 31, 2012.

  1. Kristoff Rand

    Kristoff Rand Registered

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    Tire.gmt looking for BMP files when DDS used.

    as the topic notes... rF2 is giving error that it cannot find tire textures as it is looking for BMP files... when DDS files were used in max to create gmt. replacing DDS files with BMP fixes issue.

    any ideas?
     
  2. Goat

    Goat Registered

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    I have had this also. I am not sure what you are working on but, in my mod I have 4 different cars in ModDev mode. After multiple times of weird errors like yours I resorted to removing all the cars from ModDev/Vehicles and only put the car I am working on in this directory. This has made a big difference for me. Now, I know for sure, it is the GMTs and textures I am working on that are causing the problem.
    Cut the rTrainer folder out also. But leave the loose default files.
     
  3. Kristoff Rand

    Kristoff Rand Registered

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    I've already removed all the other mods... just mine in there.
     
  4. Kristoff Rand

    Kristoff Rand Registered

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    actually I had not removed the actual bmps from the mas folder yet. and now that I have that did indeed fix the issue.

    thanks Goat.
     
  5. Kristoff Rand

    Kristoff Rand Registered

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    it's doing it agin now after remaking the tires. also forgot to mention last time that it's adding two 0's to my file name that are not there. 00 as in "GOODYEAR_Side_S_0000.bmp" while my file name is actually "GOODYEAR_Side_S_00.dds" could this have anything to do with while doing the uvw mapping that I use "bitmap" to choose the background texture for the uvw window?

    I'm getting so frustrated with this whole thing. why can I just make a model and convert it with something? fml...
     
  6. anthing

    anthing Registered

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    I would suggest you to use carname prefix in file and material names. Like you would have tire wall material you would name it CARNAME_TIREWALL and name the textures for it CARNAME_TIREWALL.DDS and so on. Ive nowadays using this method always so the files what the car is using are unique and I wont get any problems there.

    For you problem Im not really sure what kinda setup you got there. What kinda material settings and what textures should be in use. Are you using blur animation for tire walls?
     
  7. mianiak

    mianiak Registered

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    In the animation name, do you have the base texture name without any numbers?
     
  8. Kristoff Rand

    Kristoff Rand Registered

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    under animation data I have the name of the file with no extension. GOODYEAR_SIDE_S_0000

    I have tread, tire and wheel all on the same texture.
     
  9. D1Racer

    D1Racer Registered

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    Your texture name should be GOODYEAR_Side_S.dds and set this as your texture in Max, then your animated textures should be GOODYEAR_Side_S00/01/02 etc.dds. With GOODYEAR_Side_S00 being your base texture.
     
  10. Kristoff Rand

    Kristoff Rand Registered

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  11. mianiak

    mianiak Registered

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    The sequence needs to be in brackets (0,1,2,3,4,5)
     
  12. Kristoff Rand

    Kristoff Rand Registered

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    ok did that Mianiak... still getting the error though.

    should they look like this in the folder?

    GOODYEAR_Side_C.dds
    GOODYEAR_Side_C0.dds
    GOODYEAR_Side_C1.dds
    GOODYEAR_Side_C2.dds
    GOODYEAR_Side_C3.dds
    GOODYEAR_Side_C4.dds
    GOODYEAR_Side_C5.dds
     
  13. mianiak

    mianiak Registered

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    No, they need to be 00, 01, 02 etc, not 0, 1, 2,
     
  14. Kristoff Rand

    Kristoff Rand Registered

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    well shouldn't that extra 0 be mentioned some where? I don't remember seeing that in the tutorial. I mean why would you have a number that is not mentioned anywhere in the max options.

    so the sequence should be The sequence needs to be in brackets (0,1,2,3,4,5)

    but the files should be numbered as...

    GOODYEAR_Side_C.dds
    GOODYEAR_Side_C00.dds
    GOODYEAR_Side_C01.dds
    GOODYEAR_Side_C02.dds
    GOODYEAR_Side_C03.dds
    GOODYEAR_Side_C04.dds
    GOODYEAR_Side_C05.dds

    thanks for the help Mianiak.
     
  15. Kristoff Rand

    Kristoff Rand Registered

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    that did indeed stop the BMP error... however I still have "Error loading mesh file TIRERF.GMT to memory."
     
  16. anthing

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    Check if you have typo in gen file. Or still something in material settings?
     
  17. Kristoff Rand

    Kristoff Rand Registered

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    damn I hate making dumb mistakes. gmt was named TireRF.gmt instead of TireRF.gmt...

    thanks Anthing.

    and thanks to the rest of you for your help as well. I really appreciate it.

    View attachment 1830
     
  18. D1Racer

    D1Racer Registered

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    That extra zero would be there incase you need more than 9 animation textures I would think. It is confusing at first I agree, I had a very hard time of trial and error with this with my first tire export, although I didn't get the .bmp error you were getting.
     

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