Tire deformation

Discussion in 'Car Modding' started by 2slow4u, Feb 15, 2017.

  1. 2slow4u

    2slow4u Registered

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    rF1 to rF2 conversion.
    With 3DSimEd I have splitted the wheel in two gmt, the rim and the tire.
    In the tire I applied the deformable tire shader, but I can not see the tire deformation.
    What's wrong?
     
  2. Woodee

    Woodee Registered

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    I assume it has to have the new rF2 tyre attached to it. rF2 has TBC and TGM files.
     
  3. 2slow4u

    2slow4u Registered

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    Of course...
     
  4. T1specialist

    T1specialist Registered

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    You have Deformable=true in your gen file for each tire rubber mesh? Also you could try really low tire pressures just in case your tire is too stiff.
     
  5. 2slow4u

    2slow4u Registered

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    No, I don't.
    Never seen this tag applied to tires in (working) .gen files.
     
  6. SL1DE

    SL1DE Registered

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    You don't need the deformable=true line. I never done it. Just gotta change all of your tires to "deformable tire". Not sure why yours aren't deforming though. That's a weird one.
     
  7. 2slow4u

    2slow4u Registered

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    My tires are really low poly, can be this the problem?
     

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