Tips and tricks with 3ds max on track creation

I always worked with BTB and 3dsimed to create basic shape of tracks and position objects, but I think 3ds max can do all work.
I'm trying to create a track from the beginning with 3ds max and some things are really better then my last workflow, but I'm stuck in one thing...
I was trying to create walls with a barrier I did using a spline and array, but I don't know how to conform the spline with the road. Is there any tips for this? Or another solution that can work?

Really thanks for any answer!
 
I always worked with BTB and 3dsimed to create basic shape of tracks and position objects, but I think 3ds max can do all work.
I'm trying to create a track from the beginning with 3ds max and some things are really better then my last workflow, but I'm stuck in one thing...
I was trying to create walls with a barrier I did using a spline and array, but I don't know how to conform the spline with the road. Is there any tips for this? Or another solution that can work?

Really thanks for any answer!
http://www.scriptspot.com/3ds-max/scripts/align-vertices-to-a-mesh
 
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