[REL] TinyPedal - open source overlay for rF2 (Pacenotes,Radar,FFB,Deltabest,Relative,Fuel Calculator)

Well, seems that we going to continue in github.

Would be nice if someone implement a trigger to when new releases happen on github to automatically post here.
 
I've got a weird problem with LMU Hypercar mediums not displaying correctly. Wets and hards work fine, but if I put mediums on the car, it assumes I've got hards.
 
New update 2.25.0 (2025-03-09)
  • General
    • Show "state overriding" notification on API status bar while "enable_active_state_override" option is enabled.
    • Show "Pace Notes Playback Enabled" notification on main window while pace notes playback is enabled.
    • Replaced all "Set" buttons in "Pace Notes Playback" tab with a single "Apply" button for applying changes.
    • Fixed an error in "Spectate Mode" if player index is set lower than "-1" in "Shared Memory API" config.
    • Removed unnecessary "wheel radius info" options from Wheels Module.
    • Optimized copy access mode with Shared Memory API.
  • Overlay
    • Add "VR Compatibility" toggle to Overlay & tray menu (implemented by TiberiuC39), which enables widget visibility
      as windows on taskbar in order to be used in VR via APPs such as "OpenKneeboard". Non-VR user should not enable this option.
  • [New]Driver Stats (user data)
    • Add new "driver stats" user data file (driver.stats) that saves in "global user configuration" folder.
  • [New]Driver Stats Viewer
    • Add "Driver stats viewer" to "Tools" menu in main window for viewing "Driver stats".
      Note, the viewer only allows limited reset or removal, stat value cannot be edited by design.
      Any changes will take immediate effect after confirmation, changes cannot be undone.
      See "Driver stats viewer" section in User Guide for complete usage.
  • [New]Stats Module
    • Add "Stats Module" for recording driver stats data. Note, driver stats will not be recorded while spectate mode is enabled.
      See "Stats module" section in User Guide for configuration details.
    • Now outputs "meters driven" data for odometer display in Cruise Widget.
  • [New]Consumption History (user data)
    • Add new consumption history user data file (.consumption extension) that saves in "deltabest" folder (default),
      which stores lap time and fuel consumption data per "track and vehicle class", and can be loaded in Fuel Calculator.
      Up to 100 most recent lap entries are saved per "track and vehicle class". Data recording is handled by "Fuel Module".
    • Add "Consumption History" to "Reset Data" menu.
  • Fuel Calculator
    • Add "Load Live" button, which loads or updates data from live session to history table.
    • Add "Load File" button, which loads data from consumption history file to history table.
    • Show loaded data source and track and class name on status bar.
    • Add "Tank" column, which shows fuel tank capacity for specific vehicle of the same class
      and can be selected and added to calculation panel.
  • [New]Brakes Preset
    • Add new "brakes.json" preset file in "settings" folder, which is used for customizing
      brake failure thickness ("LMU" only) and heatmap style that matches specific vehicle class.
    • Add default brake failure thickness and heatmap style for all vehicle classes currently found in "LMU".
    • Automatically adds missing brake styles found from all running vehicle class to "brakes.json".
    • "brakes" file name is now reserved for "brakes.json" preset.
  • [New]Brake Editor
    • Add "Brake Editor" to "Tools" menu in main window, which allows customizing "brakes.json" preset.
      See User Guide "Brake Editor" section for complete usage.
  • Brake temperature Widget
    • Add "enable_heatmap_auto_matching" option, which enables automatically heatmap style matching
      for specific brakes defined in "brakes.json" preset.
      This option applies matching heatmap style to front and rear brakes separately.
      While this option is enabled, "heatmap_name" option has no effect. This option is enabled by default.
  • Brake wear Widget
    • Now loads brake "failure thickness" values from "brakes.json" preset for brake wear calculation.
    • Removed old "front_brake_failure_thickness" and "rear_brake_failure_thickness" options.
  • Deltabest, Deltabest extended Widget
    • Add "decimal_places" option (requested by Oblit0r). Default is "3" decimal places. Minimum is limited to "1".
  • Trailing Widget
    • Add "show_absolute_ffb" option, which converts force feedback value to absolute value before plotting.
      Disable this option to show force feedback plot in both positive and negative range.
  • Misc
    • Moved all tools and editors guide into "Tools" section in User Guide. Added internal links for quick accessing related info.
    • Added new contributor "TiberiuC39" to contributors.md.
    • Added "rFactor 2 Community" to "Special Thanks" list in contributors.md.
 
Hi, a friend who's using VR can't run the program. Can you confirm it's just open the overlay menu and mark "VR compatibility"? That's all he need to start it?
 
Thank you guys, all comments and thoughts and helps are greatly appreciated as always. @Corti Thanks mate for helping posting update log.


@Jernej Simoncic
This was a known game API bug from February update, and only game developer can fix it.

Unfortunately, it appears that there wasn't much attention on this issue so far. Please consider report or comment in following linked post, so that there may be higher chance it will be fixed sooner by game developer if more people reported it:
https://community.lemansultimate.co...ound-name-for-hyper-class-while-driving.6224/


@Diego Barjollo
VR Compatibility option does not by itself support to show overlay in VR.

You will still need a third party program (such as OpenKneeboard) to project overlay windows (widgets) into VR.

VR Compatibility option simply enables the ability for those third party programs to discover and project overlay windows into VR. If VR Compatibility option is disabled, then those third party programs may not be able to detect overlay windows, hence this option is provided.

Those info are now added to FAQ page as well:
https://github.com/s-victor/TinyPedal/wiki/Frequently-Asked-Questions#q-how-to-display-overlay-in-vr


As usual, you can post your urgent issues or questions or suggestions on github issues page, as I won't be able to visit the forum often:
https://github.com/s-victor/TinyPedal/issues
 
Thank you guys, all comments and thoughts and helps are greatly appreciated as always. @Corti Thanks mate for helping posting update log.


@Jernej Simoncic
This was a known game API bug from February update, and only game developer can fix it.

Unfortunately, it appears that there wasn't much attention on this issue so far. Please consider report or comment in following linked post, so that there may be higher chance it will be fixed sooner by game developer if more people reported it:
https://community.lemansultimate.co...ound-name-for-hyper-class-while-driving.6224/


@Diego Barjollo
VR Compatibility option does not by itself support to show overlay in VR.

You will still need a third party program (such as OpenKneeboard) to project overlay windows (widgets) into VR.

VR Compatibility option simply enables the ability for those third party programs to discover and project overlay windows into VR. If VR Compatibility option is disabled, then those third party programs may not be able to detect overlay windows, hence this option is provided.

Those info are now added to FAQ page as well:
https://github.com/s-victor/TinyPedal/wiki/Frequently-Asked-Questions#q-how-to-display-overlay-in-vr


As usual, you can post your urgent issues or questions or suggestions on github issues page, as I won't be able to visit the forum often:
https://github.com/s-victor/TinyPedal/issues
Understood, thanks for the reply.
 
New update 2.25.1 (2025-03-18)
  • Important Fix
    • Fixed an issue where all driver stats could be completely reset if driver.stats file could not be accessed while saving.
      Stats file saving now uses "maximum_saving_attempts" value in "Application" setting for saving retries, and backup accordingly.
    • Fixed a rare case where extremely small fuel tank capacity would break fuel calculation,
      such as 1 liter or less tank capacity found on some unusual vehicle mods in "RF2".
  • Fuel Module
    • Now supports and auto-detects "battery charge usage" as a primary consumption type with charge regeneration taken into
      calculation for non-hybrid pure electric vehicles such as "FE Gen3" that is based on "RF2" new electric motor system.
      Note, some electric vehicles in "RF2" are based on older electric system and not utilizing the new battery charge
      and electric motor system, such as "FE Gen1" & "FE Gen2".
  • Hybrid Module
    • Add estimated battery charge net change (gain or loss) per lap and delta calculation.
    • Add "minimum_delta_distance" option, which sets minimum recording distance (in meters) between each delta sample.
    • Add alternative electric motor state checker for electric vehicle that doesn't have motor state available.
      Battery usage and state info can now be correctly displayed in "Battery, Gear, P2P" Widget for electric vehicles
      that are based on "RF2" new electric motor system but don't have motor state available.
  • Battery Widget
    • Add "show_estimated_net_change" option, which shows estimated battery charge net change from current lap.
      Positive value indicates net gain (regen higher than drain); negative indicates net loss (drain higher than regen).
      Total net change reading is more accurate for vehicles that constantly consume battery charge, such as "FE" or "Hypercar" class.
      It is less useful for vehicles that only utilize electric motor for a short duration, such as "P2P".
      Note, at least one full lap (excludes pit-out or first lap) is required to generate estimated net change data.
  • Brake temperature, Tyre carcass, Tyre inner layer, Tyre temperature Widget
    • Show unavailable sign as "-" if temperature drops below -100 degrees Celsius.
  • Fuel Widget
    • Show "battery usage" (in percentage) data instead of fuel usage for non-hybrid pure electric vehicles.
      Note, since multiple different electric systems exist in "RF2", there is no reliable way to distinguish pure
      electric vehicles from fuel or hybrid vehicles, it is important to make sure "fuel_unit" option in "Units" setting
      is set to "Liter" in order to correctly display battery charge usage in "percentage" for pure electric vehicles.
    • Fixed an issue where "starting fuel level" indicator would sometimes incorrectly reset its position.
  • Misc
    • Various small code optimization, further reduced memory usage.
    • Renamed "Units and symbols" to "Units" in config dialog and user guide.
    • Improved user guide navigation.
 
New update 2.26.0 (2025-04-02)
  • Radar Widget
    • Add "show_overlap_indicator_in_cone_style" option (optional), which shows overlap indicator in "cone style" instead of "boundary style".
    • Add "overlap_cone_angle" option, which sets cone display angle in degrees. This option does not affect overlap detection range.
    • Renamed "overlap_detection_range_multiplier" option to "overlap_nearby_range_multiplier", which sets nearby vehicle overlap detection range multiplier.
      A value of "5" would result a 5-vehicle-wide detection range. Default is "5" vehicle-wide.
    • Add "overlap_critical_range_multiplier" option, which sets nearby vehicle critical overlap detection range multiplier. Default is "1" vehicle-wide.
    • Add "show_angle_mark" and angle mark style options, which show angle mark (fixed 45 degrees) on radar background.
    • Fixed radar circle background that was incorrectly displayed on top of overlap indicators.
  • Relative, Rivals, Standings Widget
    • Add "show_delta_laptime" option for Rivals & Standings Widget (requested by user "oljemace"), which shows lap time difference (delta) between player and opponents from most recent laps.
      A green color (default) delta indicates that player's recent lap time is faster than opponent, while orange color delta indicates the opposite.
      Number of delta lap time display can be set with "number_of_delta_laptime" option, minimum number is limited to 2, maximum is limited to 5.
      The default layout order shows delta lap time records from right side column (most recent lap) to left. Enable "show_inverted_delta_laptime_layout" option to invert the layout.
    • Add "show_position_change" option (requested by user "bongio94"), which shows overall driver position change relative to overall qualification position.
    • Add "show_position_change_in_class" option, which shows driver position change in class instead of overall. This option is enabled by default.
    • Add "time_gap_align_center" option for Relative Widget.
    • Add "time_interval_align_center" option for Rivals Widget.
  • User Preset
    • Add "Lock Preset" and "Unlock Preset" toggle to "right-click" menu in "Preset" tab, which allows locking or unlocking user preset file.
      Any changes made to locked preset will still take effect, but will not be saved to file. APP "version" tag will be attached to the preset that is locked with.
      This feature can be useful for keeping preset unchanged while testing new updates or features.
      Note, this "lock" feature only prevents any changes that made through this APP from saving to locked preset file.
      It does not prevent user from modifying or deleting locked preset file by other means.
    • Add "file lock" config file (config.lock) that saves in "global user configuration" folder, which keeps a list of locked file names.
  • Misc
    • Fixed an issue where changes from "Units" and "Global Font Override" dialogs would not take effect after clicked "Apply" more than once.
    • Fixed a rare glitch where widget could be dragged around while "Lock Overlay" is enabled.
    • Various optimization to widgets, modules and save system.
    • Added new contributor "Andres (Corti)" to contributors.md.
 
@Flavio Giunchi I saw you have also posted your question on github. Unfortunately, I don't have VR so it is impossible to help you with VR problem. And there is low chance to get answers for VR problem on github, since currently I'm the only active developer.

Also note that Radar widget is no different from any other widget, so if radar doesn't show, you might want to check your widget setting (such as widget's position, auto-hide setting), or the setup in other VR APP that projecting the widget.

And you may have better luck asking VR related questions directly from others who use VR and have been running this APP successfully in VR. There were quite few people have shared how to setup "CrewCheif" or "OpenKneeboard" to work with VR from previous posts in this thread, or check out other places such as discord see if anyone willing to help.

For reference, the most recent video about how to run tinypedal with "OpenKneeboard" in VR can be found in this page:
https://github.com/s-victor/TinyPedal/pull/73
 
Last edited:
v2.28.0 (2025-05-05) update
https://github.com/s-victor/TinyPedal/releases/tag/v2.28.0
440437376-fc897afb-21b5-4730-93a1-b33e72aea48a.png


After weeks of development and testing, I'm now happy to share with you all the latest major addition to TinyPedal, the new Pit Stop Estimate Widget, designed specifically for LMU.

This new widget helps solving the two notable issues:
  • How much time it will take to make a pit stop?
  • Are there enough refilling for the next pit stop for LMU's absolute refilling mechanism?

With this new widget, you can now easily find out:
  • Total seconds it takes to do a drive-through pit (no pit service), with an average accuracy of 0.5s.
  • Total seconds it takes to do a service pit stop (or serving a penalty), with an average accuracy of 1.0s.
  • Actual amount additional fuel or virtual energy (same as relative refilling) that will be added in your next pit stop according to your refilling setting from MFD menu. Plus total additional fuel or virtual energy required to finish race, so you can quickly glance the two number to know if refilling setting is enough or more pit stops are required.

Notable features:

Show estimated pit-lane pass through (drive-through) time, calculated from pit-entry to pit-exit line. Average accuracy is within "0.5" seconds. Note, for any new tracks, at least one pit-lane pass through is required to record data for pass through time calculation.

Show estimated pit stop time while making a service stop or serving a penalty, calculated according to each setting from MFD "Pitstop" page and underlying service timing and concurrency differences. Average accuracy is within "1" seconds.

Show maximum total random pit stop delay which game may add on top of pit stop time. For example, if estimated pit stop time is "12.0"s, and maximum delay is "+3.0"s, then final pit stop time will be between "12.0"s and "15.0"s.

Show estimated minimum total pit time, which is the sum of "pass_duration", "stop_duration", and "additional_pitstop_time". Note, this reading is recalculated only while not in pit lane.

Show estimated maximum total pit time, which is the sum of "minimum_total_duration" and "maximum_delay". Note, this reading is recalculated only while not in pit lane.

Show pit timer, useful for comparing against other pit time readings.

Show actual relative refilling, as the total additional fuel or virtual energy that will be added in next pit stop according to remaining fuel or virtual energy and user refill setting from MFD "Pitstop" page.

Show total relative refilling, as the total additional fuel or virtual energy that is required to finish the race. This is the same value as seen from "refill" column of Fuel Widget or Virtual energy Widget.

With both "actual" and "total" relative refilling readings, users can determine precisely how much fuel or virtual energy that will be added in next pit stop, and whether the refilling will be enough or more pit stops are required.

Finally, to save your time from generating pit-lane track info (as seen from the new Track Info Editor, see change log or user guide for details about "track info"), I have prepared a "tracks.json" preset in forum attachment that contains all required pit-lane data for every tracks currently available in LMU. To use, simply place "tracks.json" file in "TinyPedal\settings" folder, then restart TinyPedal.

Have fun

User Guide:
https://github.com/s-victor/TinyPedal/wiki/User-Guide#pit-stop-estimate
https://github.com/s-victor/TinyPedal/wiki/User-Guide#tracks-preset
https://github.com/s-victor/TinyPedal/wiki/User-Guide#track-info-editor
 

Attachments

v2.28.1 (2025-05-08) update
https://github.com/s-victor/TinyPedal/releases/tag/v2.28.1
  • Gear Widget
    • Add "show_rpm_reading" option (requested by users "ebeninca" and "EmperorOfFinland"), which shows RPM charge reading on RPM bar. This option is disabled by default.
    • Add "show_battery_reading" option, which shows battery charge reading (percentage) on battery bar. This option is disabled by default.
    • Add "decimal_places, font_size, font_weight, font_color, offset_x, text_alignment" options for customizing RPM and battery charge readings.
  • Track map Widget
    • Add "show_pitout_prediction_while_requested_pitstop" option (requested by user "geims12"), which shows pit out on-track position indication while player has requested pitstop and not in pit lane. This option is enabled by default.
  • Misc
    • Fixed an issue that would prevent Track Info Editor from opening while "API state override" is activated.
 

It would be great if you could rotate the map clockwise and counterclockwise to optimize the space on your monitor. Thank you for your great work!
 
I will be the GPS police and say any fake floating track map should be oriented as seen from space. No flipping or twisting! The alignment should center on the entryway to the circuit and North should always be at the top. (just kidding!)
 
Thanks for the suggestions guys.

index.php

Here is the new update with map rotation and some of the recently requested features:
https://github.com/s-victor/TinyPedal/releases/tag/v2.29.0

Besides new features, this update also addressed a recently reported "Pit Menu" (MFD) flickering issue related to LMU's Rest API "pit data accessing". This issue is now resolved with new and optimized data accessing methods, as well as an option to disable "pit data accessing" completely if needed. See change log for details.

  • Major change
    • Optimized "Rest API" accessing methods, which adds additional update time delay that reduces unnecessary data accessing if API data has not changed recently.
      For example, data from Rest API is accessed every 0.1 seconds on default setting, but if API data has not changed recently, the update interval will be increased up to every 2 seconds instead (for example, "pit strategy" data is only changed when user changes it in MFD menu).
    • Separated "pit strategy" data accessing from other none-pit data (fuel, energy, damage, etc), and can be turned off completely via the new "enable_pit_strategy_access" option in RestAPI Module.
      Note, recently there has been reports regarding an issue related to MFD "Pitstop" menu flickering in "LMU", which can be caused by accessing "pit strategy" data frequently. This flickering issue should not be a concern now for TinyPedal with the new accessing methods mentioned above.
      Additionally, a new "enable_pit_strategy_access" option is provided in RestAPI Module, which allows disabling "pit strategy" data accessing completely and avoids the flickering issue.
      However note, flickering issue can still be triggered by other programs or plugins that have frequently accessed to those "pit strategy" data.
  • RestAPI Module
    • Apply additional time delay to update interval when data has not changed recently, up to 2 seconds max update interval. Update interval will be reset if data has updated recently. This change helps avoid unnecessary frequent data accessing.
    • Add "enable_pit_strategy_access" option, which allows turning off "pit strategy" data accessing completely. Note, "Pit stop estimate Widget" will not be able to display pit data if this option is turned off.
  • [New]Suspension force Widget
    • Show visualized suspension force (Newtons) and ratio (percent).
  • Suspension position Widget
    • Add "show_third_spring_position_mark" option, which shows front and rear third spring position mark relative to each suspension position.
  • Track map Widget
    • Add "display_orientation" option (requested by user "peterkasbergen" and @lucamilan87), which sets track map display orientation in degrees.
      For example, a "270" value will rotate map by "270" degrees clockwise. Default value is "0", which always displays track map "north up" in game's coordinate system.
    • Improved "display_detail_level" calculation to work with smaller maps.
  • Pit stop estimate Widget
    • Add "stop_go_penalty_time" option, which sets stop go penalty time in seconds. Default value is "10" seconds.
  • Misc
    • Add "horizontal_gap", "vertical_gap" options for following widgets: Brake pressure, Ride height, Slip ratio, Suspension force, Suspension position, Tyre load.
    • Fixed an issue that would add time increment on pitout prediction (Track map Widget) while outside pit lane.
    • Renamed "display_orientation" option to "show_inverted_orientation" in Friction circle Widget.
 

Attachments

Since recently there has been a lot questions and controversies related to LMU's Rest API accessing with various third party APPs or Plugins, I think it is time write this post to clear up some issues and doubts, and hopefully it may help others to avoid similar issues while working with LMU Rest API.

First of all, as other APP developers already mentioned in various posts on LMU forum, LMU's Rest API is quite buggy, and as many know that there is no support for Rest API from game developer. And it is unknown what fate it will be with potential game API update in future.

---

Currently there are two game-breaking issues exist in LMU's Rest API, which include:

1. Some of the Rest API "URI resource" addresses can crash game if they are accessed or opened under certain conditions.

For example, opening any of the following URI addresses in Web Browser while LMU is running in main menu will immediately crash the game:

However, if those bugged URI addresses are opened while in a loaded track session, then they would not cause crash. But as soon as player leaves current session and back to main menu, accessing those addresses again will cause game to crash.

This is considered a very serious and game-breaking issue. I had contacted with one of the RF2 staff about this Rest API issue approximately twelve months ago , but unfortunately this Rest API issue is still not fixed to this date.

The current solution is to not access them to avoid any chance to cause game crashes.

Note, there are several more URI addresses that can crash game, which are not listed here, it is best to test each URI address you plan to use.

2. Accessing any of the Rest API "pit menu" URI addresses at high frequency can cause "Pitstop" MFD menu flickering. Currently there are several URI addresses related to "pit menu" data and affected by this flickering issue, include but may not limited to:

Among those URI addresses, "PitCarReview", "RepairAndRefuel", and "TireManagement" are more likely to cause flickering from testing results, while "receivePitMenu" has the least chance to cause flickering (probably due to its small data size).

---

As for TinyPedal, a lot tests and precautions were made to avoid those issues mentioned above while providing more telemetry data from Rest API, and all those were working without issue before v2.28.0.

In v2.28.0 update, "pit menu" data accessing was added for the first time to allow calculating and estimating pit stop duration, which is done by reading data from "RepairAndRefuel" URI address. And later on, it was reported that accessing "RepairAndRefuel" can cause flickering if accessed frequently.

So in order to avoid flickering issue, the v2.29.0 update introduced dynamic update interval methods. And instead of accessing "RepairAndRefuel" (which has high chance to cause flickering), "pit menu" data was read from alternative URI addresses "receivePitMenu" and "getPitstopTimes".

However shortly after, "getPitstopTimes" was found to be one of those bugged URI addresses that can crash game if not accessed from a track session, as mentioned above.

(It's my mistake for not testing this "getPitstopTimes" address in different situations, partially because it has been a long time since I reported Rest API game-crash issue to game developer, which is almost one year ago, and I thought it was fixed by then, but apparently they are still not fixed. In v2.29.1 hot fix, all URI addresses were extensively re-tested to ensure they work without crash in all possible situations.)

So in v2.29.1 hot fix, this "getPitstopTimes" address is completely removed from accessing. Because "getPitstopTimes" data is crucial for calculating accurate pit timing estimate, in order to compensate the loss of this data, the "RepairAndRefuel" address (which includes the same reference data as from "getPitstopTimes") was added back, but it is now only accessed once per session and then the data is cached, so it will not cause flickering issue. The only downside of this change is that some of the pit time data such as "car damage repair" may not report accurate estimated time, because the reference time for "car damage repair" changes with live car damage severity, which will not be reflected on old-cached data.

To conclude the changes mentioned above, the only major difference between the latest v2.29.1 and v2.27.1 (or earlier) is the addition of "receivePitMenu" and "RepairAndRefuel" URI addresses for accessing pit menu data from Rest API. And those two data accessing can be completely disabled via the new "enable pit strategy access" option, which then there is no difference from v2.27.1 in terms of Rest API URI accessing.

---

It is also important to note, TinyPedal only reads data (resource) from Rest API via http "GET" requests, this APP does not modify Rest API data in any way.

The reason I mention this is because, recently there have been reports about LMU's pitstop menu selections sometimes would be modified unexpectedly for reasons that currently unknown of. And some users were questioning whether this or other APPs could be the cause. However as said, this APP only reads data from Rest API, there is no data modified. And so far I have never encountered similar issue.

For reference, one of the most recent report of "pitstop menu selection issue" was from following thread:
https://community.lemansultimate.co...sets-changes-your-pit-strategy-mid-race.7736/
And the OP appears not using any overlay applications.

You may also wonder what happens with RF2's Rest API. The answer is simple, RF2's does not have all those data available in Rest API, and thus none of the above issues exist in RF2.

---

Finally, TinyPedal is a community-oriented, completely Free and Open source telemetry overlay project (licensed under the GPL v3 License), it has evolved greatly thanks to many people for contributing in various ways. You are welcome to report issues, make suggestions, help with bug fixes or feature implementations, etc. And all source code is available on github project page, feel free to check them out.

Thanks and happy driving.
 
Last edited:
Thanks for providing all the detail, I was not aware of the issues. Crew Chief uses the LMU REST API but only when needed (so at a very low frequency) and no-one has reported any problems. It does POST RepairAndRefuel to set the Pit Menu when the user gives a pit command (and on entering the pits if "Enable LMU auto refuelling when entering pit in race" is selected) but it seems it is not the cause of the bug reported in that LMU post. (If "Enable LMU pit manager" is not selected it will not POST at all.)

Like TinyPedal, Crew Chief is Open Source and relies on people reporting any problems: https://gitlab.com/mr_belowski/CrewChiefV4
 
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