.....and next few builds will make some significant changes and improvements in many areas... consider me dead because I will be in my chair dead out of hunger, thirst, not peeing, pooping and with a big smile on my face from days... weeks of driving nothing but those two.![]()
I would love to have the new shape Clio Cup car, but probably just a physics update
We don't. It's been offered, but we haven't added to the license with anything yet since I joined ISI except the updated 3.5.Or hopefully both. No reason not to have older and newer versions if ISI has licenses.
We don't. It's been offered, but we haven't added to the license with anything yet since I joined ISI except the updated 3.5.
Every scenario differs. Some do licensing through agencies, some deal directly with you.Can you explain how a license works? How much you pay for it? Is it forever? Or they get a small % per sale? Or someone give it for free?
Every scenario differs. Some do licensing through agencies, some deal directly with you.
The agencies try to get a lump sum (which they keep), then a royalty % deal of some sort ontop of that (which you often never reach - so the manufacturer often gets little or nothing).
They'll often have a time limit, 3-5 years. So you theoretically have to pull them from your product once it expires, unless you renew.
They can be expensive. A typical track that most sim racers look to have in their sims (an F1 track) is $25,000 USD for 3 years, and they wouldn't negotiate.
Some do give free licenses, if you're dealing with an agency you can forget that idea though.
It's generally not a nice thing to deal with unless you've got either a lot of debt or a lot of investors and can just pile on the content. It's also not really nice to work things out when your DLC is free.
So it can be a pain, often.![]()
New rFactor 2 build likely this week, provided final test(s) OK.
Every scenario differs. Some do licensing through agencies, some deal directly with you.
The agencies try to get a lump sum (which they keep), then a royalty % deal of some sort ontop of that (which you often never reach - so the manufacturer often gets little or nothing).
They'll often have a time limit, 3-5 years. So you theoretically have to pull them from your product once it expires, unless you renew.
They can be expensive. A typical track that most sim racers look to have in their sims (an F1 track) is $25,000 USD for 3 years, and they wouldn't negotiate.
Some do give free licenses, if you're dealing with an agency you can forget that idea though.
It's generally not a nice thing to deal with unless you've got either a lot of debt or a lot of investors and can just pile on the content. It's also not really nice to work things out when your DLC is free.
So it can be a pain, often.![]()
Every scenario differs. Some do licensing through agencies, some deal directly with you.
The agencies try to get a lump sum (which they keep), then a royalty % deal of some sort ontop of that (which you often never reach - so the manufacturer often gets little or nothing).
They'll often have a time limit, 3-5 years. So you theoretically have to pull them from your product once it expires, unless you renew.
They can be expensive. A typical track that most sim racers look to have in their sims (an F1 track) is $25,000 USD for 3 years, and they wouldn't negotiate.
Some do give free licenses, if you're dealing with an agency you can forget that idea though.
It's generally not a nice thing to deal with unless you've got either a lot of debt or a lot of investors and can just pile on the content. It's also not really nice to work things out when your DLC is free.
So it can be a pain, often.![]()
That also says something about manufacturer - they don't care much about licensing their brand.The agencies try to get a lump sum (which they keep), then a royalty % deal of some sort ontop of that (which you often never reach - so the manufacturer often gets little or nothing).
sourceTim's twitter said:You'll be able to access and run older versions of rf2 on steam (not older than the first steam release)