Tiger Moth Aerodrome 1.02 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Sep 30, 2014.

  1. AK1504

    AK1504 Registered

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    Any ideas on that..?

    [​IMG]
     
  2. Minibull

    Minibull Member

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    What build are you running?
     
  3. Jka

    Jka Member Staff Member

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    You need latest build to make Tiger Moth work. It uses new Terrain shader.
     
  4. AK1504

    AK1504 Registered

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    Oh ok thx guys.
     
  5. Adrian

    Adrian Registered

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    Awesome track guys. The bumps and surface are fantastic, they feel really good under braking. Only thing I think it needs more of is braking markers :)
     
  6. William David Marsh

    William David Marsh Registered

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  7. Tosch

    Tosch Registered

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    That's it! The biggest graphical improvement I've seen so far. You have nailed the material settings for all materials (except for the grass because of the shader bug). Brilliant!
     
  8. kimikaze

    kimikaze Registered

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    I was not like much the first version that came out as Dunsdolf track. It was ok, but not my cup of tea :) But this one, specially the longest layout is just fabulouse to drive, so fluid. Is perfect for fastest cars and of course for historic powerful oldies. There are problem with one or two corners, in one cars just stops like there are some invisible obstacle on the road and some cars start lifting in tight S corner which causing mass collision. Probably some road surface problem which will be corrected i am sure. Very good track and its layouts for online racing. Good job.
     
  9. Adrianstealth

    Adrianstealth Registered

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    looks great, cant wait to try it out (im still away in asia at the mo)

    3 configs+2 test tracks (i assume all actual real world based layouts ) is a great addition, good to get multi config options

    the big strippy blocks look good too
     
  10. DurgeDriven

    DurgeDriven Banned

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    Very nice job :)
     
  11. DurgeDriven

    DurgeDriven Banned

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    R1 with F3 , 117% ai and 50% agro I could barely stay with them rubberizing track for online, never saw a crash looked neat enough to me.
     
  12. hexagramme

    hexagramme Member

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    Aren't the race layouts fictional? I seem to remember Tim mentioned that in the preview video.

    No matter what this is an awesome release. Can't wait to get home from work to try it out! :)

    Sendt fra min LG-E400 med Tapatalk2
     
  13. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Yes and no. They do loads of events in there (test drives, historic parades, private races etc etc), designing courses with barriers, cones etc, using part of the TT layout and parts from the outer airport ring so, yeah, it is not a set of official layouts but we believe it's not crucial. :)
     
  14. Adrianstealth

    Adrianstealth Registered

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    but the actual base track layout (bends/straight etc without cones or barriers) are a decent replica of real world ?

    (I understand the various configs etc are positioning barriers etc to make various combinations from the actual track )
     
  15. Tuttle

    Tuttle Technical Art Director - Env Lead Staff Member

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    Yes sir. :)
     
  16. Adrianstealth

    Adrianstealth Registered

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    Tuttle

    fantastic! good work & a good move from ISI , looks brill on the vid & a great much needed addition to rf2
    I look forward to spending time with it

    thanks
     
  17. batito

    batito Registered

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    Amazing track, My favorite for now, thxs
     
  18. TypicalAnalytical

    TypicalAnalytical Banned

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    Wow. R1 is brutal with Spark F1 but I love it. R2 is my favorite. R3 is good too. Haven't tried TTs yet. R2 is just insanely fast, dangerous and fun.

    I'll have to do more testing but AI didn't handle R1 well at all especially in the chicane where they just pile up.

    I have AI limiter = 0 ; AI mistakes =0 ; auto line smooth = 0
     
  19. YoLolo69

    YoLolo69 Registered

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    Hi Guys, when you're on List View for tracks, do you have all 4 layouts under the same name? Mine is split in 2, I have first 2 layouts together, some other tracks, and then the last 2 layouts together.

    I already had this problem with another mod...which one? mmm I can't recall, I think it was a car mod, not sure. I'll post a screenshot when I'll be at home.

    In any case, thanks ISI for this great job, it's really a nice and good track, road texture, graphically and on bump side, are perfect, I love all small details, e.g. the fact wall are not perfectly aligned, scratched paint, etc. really realistic :) Thanks a bunch ! :)
     
  20. realkman666

    realkman666 Registered

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    The cones block the racing line in the second loop of the test track.
     

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