Thrustmaster t500 with rfactor 2

Discussion in 'General Discussion' started by Turfman666, Feb 3, 2013.

  1. mclaren777

    mclaren777 Registered

    Joined:
    Oct 5, 2010
    Messages:
    546
    Likes Received:
    14
    This may sound silly to you, but I will never purchase anything that supports Ferrari. In fact, I have fully boycotted all Ferrari F1 sponsors for over a decade.
     
  2. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Doesn't sound silly to me....i don't know your reasons. Also the 458 isn't the F1 wheel.
     
  3. Spinelli

    Spinelli Banned

    Joined:
    Jan 28, 2012
    Messages:
    5,290
    Likes Received:
    32
    :( :( :(
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    Well, you just bought a Thrustmaster product, which is a Ferrari commercial partner in the sim hardware market no matter you don't have a prancing horse on your wheel. :)

    Great rim! I can confirm. :)
     
  5. TIG_green

    TIG_green Registered

    Joined:
    Jul 21, 2012
    Messages:
    3,038
    Likes Received:
    44
    I tried 100% driver setting (usually 60/100/100/0/0, in game 0.55-0.7). Had to lower ffb multi to 0.4 with Howston... maybe even lower would have been better. I was a little faster with that setting but not sure if it felt better. Force felt more constant and not so dynamic like with 60% setting. Also, even though the torque was ok, other forces were too harsh imo. Maybe I give it another try sometime.
     
  6. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Yeah, i really love this rim to bits. Everything about it feels great, especial paddle shifters....they feel terrifically positive!
     
    Last edited by a moderator: Feb 21, 2014
  7. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Tig, if you use 100% driver the you have to us ingame ffb multi that is 40% lower than the one your used with 60% driver. Reason being, 100% drive had clipping of forces for ffb forces from the game that is 60%-100% (as shown in the graph below). You don't actually get a much higher ffb output with using above 60% driver. Going higher than 60% driver just produces more clipping in the high end forces. However, there is the added benefit of reduced initial ffb deadzone with using higher.

    So if you found that 0.55-0.7 with 60% driver avoided the ffb clipping, then if you switch to 100% driver you need to use 0.33-0.42 ingame ffb multi to avoid same in-game ffb clipping. The beneift however is that low forces feel generally a little stronger from having a smaller deadzone.

    [​IMG]

    I think i'm going to compile all this information into a single dedicated thread over the weekend because i'm repeating alot of what i've said on the forums but all over different threads. It's a little disjointed.
     
  8. Rony1984

    Rony1984 Registered

    Joined:
    May 10, 2012
    Messages:
    500
    Likes Received:
    28
    Good idea and thanks for all the info
     
  9. ForthRight

    ForthRight Registered

    Joined:
    Jan 12, 2012
    Messages:
    231
    Likes Received:
    4
    Thanks for this info.

    I was originally using 40% driver with 0.75 in-game, but I'm now testing 100% driver with 0.30 in-game and I can feel the reduced FFB deadzone you were talking about - I didn't even know it was there until now.

    I think it feels better so far. I haven't got any faster, but the slight/subtle FFB effects on the exit of slow corners (when you're gradually straightening the wheel) do seem easier to feel, so this should help consistency.

    Also I've noticed that while the curb effects feel slightly more violent with my new settings, the FFB is no longer clipping even when I hit them (it was clipping with my previous setting, although only when hitting curbs). I'm not sure why the curbs are no longer making the FFB clip, especially as the effects feel slightly stronger.

    Thanks again for posting your findings.
     
  10. ForthRight

    ForthRight Registered

    Joined:
    Jan 12, 2012
    Messages:
    231
    Likes Received:
    4
    I switched from a G27 to the T500 as well and what you said in your video was pretty much my exact experience too - everything was there to convince me it was a better wheel, but it didn't actually feel better (at first). I can say though that after a few days and weeks of use I really couldn't go back - I love the wheel. I don't think it improved my lap times much (if at all), but I definitely think it helped with consistency. Most importantly though is the fact that it just feels more 'real', it has made sim racing feel ever so slightly closer to driving a real car.

    I got used to the fixed gear paddles quite quickly, although in tight corners requiring fast shifting it can still be a bit fiddly.

    I should mention that I only really drive the open wheelers (F1, Skippy etc) so my experience is based solely on those cars.
     
  11. Frenz

    Frenz Registered

    Joined:
    Aug 15, 2013
    Messages:
    27
    Likes Received:
    0
    The deadzone reduction from using 100% vs 60% strength is really noticeable when driving--particularly when entering a corner. Thanks DrR1pper, I would have never tried anything above 60% without those posts.
     
  12. triskele10

    triskele10 Registered

    Joined:
    Oct 5, 2010
    Messages:
    11
    Likes Received:
    0
    T500 M3.jpg
     
  13. TIG_green

    TIG_green Registered

    Joined:
    Jul 21, 2012
    Messages:
    3,038
    Likes Received:
    44
    I forgot to mention that I recently moved to use ffb smoothing 0 after using 4 for over a year. This made torque little stronger and slightly improved the overall feel. I had to reduce ffb multi from 0.7-0.8 to 0.55-0.7 (driver 60%). My question is, should I still use ffb smoothing 0 with 100% driver force?
     
  14. smithaz

    smithaz Registered

    Joined:
    May 3, 2012
    Messages:
    272
    Likes Received:
    1
    Yes still use smoothing at 0, it is an option mainly for lower end wheels (G27) which have rattling problems so it smooths the FFB out for them, the bad side being that you will lose a bit of detail with better wheels.
     
  15. Tony

    Tony Registered

    Joined:
    Apr 3, 2012
    Messages:
    468
    Likes Received:
    18
    Thanks for taking the trouble to post your vid McLaren, found it very helpful :)
     
  16. RÄI

    RÄI Registered

    Joined:
    Mar 16, 2012
    Messages:
    14
    Likes Received:
    0
    Hi, I have a problem with the steering wheel and T500 is that no damper force and I also have a problem with the spring. To have these forces I have to modify the controller ini Steering resistance coefficient and Steering spring saturation. I don't know if this is all right or is that I have something wrong.
     
  17. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    By default, there should be non of these "static" forces acting on the wheel if you want the purist ffb realism. Any and all dampening or spring effects at the wheel will be generated by the specific cars physics engine if there should be any in the first place.
     
  18. RÄI

    RÄI Registered

    Joined:
    Mar 16, 2012
    Messages:
    14
    Likes Received:
    0
    Hello, Well I have a problem with the nissan gtr because I did not create any of these forces. What should I do? Rfactor 2 is installed by default and also wheel drivers by default. Should rFactor2 steering wheel and drivers installed as administrator? My operating system is Windows 7 Premium I have tried to change usb ports and nothing. That will not do
    sorry for my English
     
  19. DrR1pper

    DrR1pper Registered

    Joined:
    Apr 29, 2012
    Messages:
    3,294
    Likes Received:
    36
    Do you feel any forces at all? And is the problem also on other cars?
     
  20. RÄI

    RÄI Registered

    Joined:
    Mar 16, 2012
    Messages:
    14
    Likes Received:
    0
    with f1 classis feels good but the forces do not work if I did not modify the controller ini
     

Share This Page