This could lead me back to topic ." What do you hate most about ISIMotor " wt? lol Number 1 is file handling, caps, no caps, spaces, hyphens, dashes, underscores, various prefix both first and last. Indiscriminate car classes and cryptic track naming with double folders etc. Should have been method to this madness. Number 2. Modder leaving hidden files behind , thumbs.db , mac, android, other stuff I got no clue. They have no idea how much this hinders using GMEs which all react in various ways to hidden files. OVGME won't tolerate them so any mod has them will error when you uninstall it because it will leave behind a folder with hidden files. Then when you go to re-install same mod it will error again and refuse to install. lol Number 3. Naming a readme readme Number 4. Putting text and jpg files in workshop packages like as if anyone goes and checks out files after subscribing and downloading. Bi Polar / OCD nightmare AC is a little better.... they can't use caps
Ever used JSGME, OVGME, OPEN MOD MANAGER to manually pack mods ? Didn't think so, then I understand confusion with Number 2 but rest are self explanatory. Lastly if that's the worse I got to say about ISIMotor ....well.
That's the common non-sense from RIPPER or their supporters, ironically, the one who RIPPED "Dundrod" and "IOM" also said almost same words as yours to justify his action. They claimed that "there is no such thing as stealing or ripping if they steal from a FREE mod". It is a horrific mind set to think about. @mantasisg Thanks for those write up. It's one of those things hard to understand until one becomes a dedicated modder. Years ago before I started modding, I always wondered why many once great modders had disappeared. Life may play a part, but multi-year hobbies are not usually easy to throw away. But as the more modding I do, the more I start to understand, especially when you see all those non-sense discussions & arguments. It's really nothing new since the long gone days when Simbin was still trying to fight with RIPs. But the most important thing about why RIPs are bad (that matters to player): They don't respect original mod work. RIPs usually would remove author name, or rename the mod name as they please. And if they see something in mod that is difficult to convert or require extra work to implement in another game, they either simply delete that feature or object, or replace that thing with another one (that highly likely stolen from another mod). They barely have the patience to find out how to properly convert those objects into another game. And most importantly, each object in the original mod has its meaning, the original author put them in that exact place for a reason, but the RIPPERs won't care, they delete or replace anything that is stand in their way in order to produce quick and dirty conversions. This the most common reason that there are lots of incomplete and poor conversions with many missing features from original work. And if you ever see a nicely RIPPED mod, that's mostly because the original mod is already great.
Yes.... but not sure how that applies to rF2 with it's own way of installing mods (externally and in game).
Wow, I've never saw anybody with that mind set. That's crazy! I usually don't have a problem with things coming from professional studios/games. As long as the conversion is done well. Using the youtube copywrite terms as the new content being "transformative". Weather it be a cars physics, or using features that are only in the platform you are converting to. Somebody's original created work, not I don't agree with. At least not with out permission. I'm in the mindset that everything will be converted to AC, anything that is a paid AC mod will be released for free, and any free stuff released on somebody's paid Patreon. While it is cool to have a game that is a sandbox that can have everything, there isn't an official repository that gatekeeps the good from the bad, the original works vs stolen. That community is too large that there are enough creative people to hack it all. Having a free and public release, negates a lot of that. Yes you might not get financial compensation, but at lease any kind of funds is not going to go to somebody scummy. My belief is that if you are a modder, and you know you have something unique, good, and very wanted, you should make efforts to be in partnership with a converter or release an AC version yourself. This allows the work to be released on the platform you want, then allows your work to be respected through the eventual AC release. You can look at what Nick and URD have, but just reverse the flow. You can look at woochoo's Le Grand's conversion to AC as a great example. You can look through and see some user edits over the years, but the RD/Overtake release is over 71k downloads and is the spot where you need to go to get the track. I'm fortunate(?) enough not to have anything worthy of being converted . Mostly skins. I would always like to have an ask before a release. But now, it is what it is. I accepted the fate that I listed above. I'm focusing on more items that are unique or being something that would be helpful for real racers. There's plenty of club level racers that will never see their car in a game. Weather it be for fun or for additional training.
The problem is for those who are buying the game now, the Nissans and Formula Renaults are no longer in the workshop, but you can install them with someone's package, but tracks and cars that were from the store are encrypted and can no longer be installed, as since the LMU announcement they no longer care about rF2 or who bought it, I have no doubt that they will not renew the licenses that will expire.
@Woodee My mistake, because I remember Will saying on discord that this car is in the "s397 abandonware not licensed scrapyard of grey area", but the Nissan GT1 and GT4 no longer appear in the workshop for those who were not registered, sometimes they appear in the browser but not in Steam.
You are right, e.g. the Ferraris are not available in the Store anymore. Such a Time limited Licence Contract (if it was such) for a Video Game, is a bit strange in my Opinion.
...or Le Mans which is crying shame. Every man woman child loves sims should have LMU simply to watch AI lap when they bored. Nothing better that format to watch. I sit on 4K Samsung in extended mode and watching practice on Rig from across room Bet one we never lose is Panoz
Dare I say those of us a certain age probably didn't encounter this because you bought a game and that was it; and technology advanced at such a pace that newer versions were out and no one was even trying to buy the older ones. And for some of us, certainly for me, the selection of owned and played games is so small that there wasn't much exposure to expiring licenses. But if you google, you'll find lots of stuff like this, showing it's long been a thing. In many cases it's just a matter of dollars vs income, at some point it doesn't make sense anymore: https://outof.games/news/7035-lets-...why-thats-terrible-for-the-medium-as-a-whole/
Count me in, into that Group of People. I only had it happening with 1 Video Game yet. It is as it is..... Money rules.
Thanks all for your answer in this thread. Are there other people here who are in the same process as me, namely : rFactor 2 and LMU are the only simulations that I consider sufficiently realistic compared to my expectations, LMU does not have at all a satisfactory content in terms of number and variety of circuits and cars, so I only use rFactor 2 as a simulation because the only simulation that could have suited me in terms of driving realism (LMU) does not suit me. I must not be the only one in this situation ? Moreover, I would like to say that the fact that rFactor 2 is a big commercial failure, that it has extremely few users, that its appeal continues to decrease, that it is almost 100% certain now that the developer will no longer add car or circuit content and will no longer make development or updates or improvements : Is not very motivating all the same even from my point of view. I continue to drive on simulator, I do it exclusively on rfactor 2 and it suits me perfectly as it has for about 11 years now, but the factors that I mentioned above sincerely do not motivate me that much, to say the least. That being said, I do not change my mind : It is still by far rfactor 2 that suits me, LMU does not have the characteristics that would allow me to say to myself hey I have an rfactor 2.5 or an rFactor 3. All l things considered, the main characteristics for a hardcore simulation such as I am looking for are obviously everything that touches on the realism of driving and for that it is just as good as rFactor 2, but this characteristic without really exciting content (from my point of view) is of no interest. If you give me a GT3 or a GTE or a recent prototype of the hypercar type to drive it FOR REAL on spa-francorchamps, there I am absolutely in heaven, literally happy. On the other hand, driving this type of combo on a hardcore simulation such as LMU, the interest for me is really very low. Besides yesterday I drove a GT3 on the rFactor 2 on the Nordschleife, it had been a really long time since I had driven this kind of car, I still had fun : → I realized I think at the end of the second lap that my pleasure came mainly from the immersion that we could have with this kind of car, with the sound for example, and especially because the average speed was absolutely impressive. That's what made me have fun, I realized that it was not at all the interest of driving this kind of car, which are really not super exciting (I have never driven these cars with ABS and traction control, it does not interest me). So there you go, as I told you, personally, I continue rFactor 2 exclusively despite the unpleasant situation of the game. I must only do 3 hours of simracing maximum per week, as much as I do it with things that I am passionate about and especially that effectively maintain my driving level.
@pilAUTO for the content LMU has I use LMU; I do some racing on RaceControl too, but haven't had as much time as I might like, so although I've looked at the rF2 races a couple of times the content that was on didn't really interest me enough. I'd like to do some racing on it to try and help numbers in whatever small way. Anything that's not in LMU I use rF2. I have some other sims but can't really bring myself to playing them, because the physics is a drop down and that's not really what I'm after. (they can be fun with friends, but that's about it) I've half looked at a couple of leagues thinking to get back into some consistent racing, but many leagues these days are endurance-focused and LMU is already beginning to be used (much like rF2 back in its beta days, warts and all; albeit that was a much larger step up from rF1). I can see myself playing with physics etc again in the future and obviously that'll be rF2. LMU isn't, and never will be, the next rFactor. That's not its purpose.
I didn't specify and it's perhaps something important to specify, I'm not at all interested in online, nor even in racing against AI (possibly in qualifying or practice sessions, a lot of diversified AI allows for a certain immersion, but for me it's nothing more). I don't have the mind to race at all. Initially, I greatly increased my use of rfactor 1/2 from 2014 because I promised my wife to stop training outside in the countryside as I did at a rate of more than 20,000 km in 10 years (due to the birth of my first child). I actually use rFactor 2 as a support to improve my driving skills... I'm going to correct this on purpose right away, because there's nothing more false : rFactor 2 just allows me not to lower my initial driving level too much after 2014. I HAD an absolutely incredible level of driving when I was driving in the countryside, when I was doing my own exercises on roads worthy of the worst rally roads, with a real soap car (a car with very bad road handling). This is just a billion times more educational than any simulator. rFactor 2 is a way for me to drag my feet a little when driving to maintain a semblance of a driving level, and of course I enjoy it when I use it fortunately ! But the racing aspect doesn't interest me at all. Although the Nurburgring endurance is in my opinion the best endurance in the world (5 races per year I think including the 24 hours), and its events do not belong to WEC at all, I hope that in one way or another LMU can have this circuit in a relatively short time : Although recent GT3 and recent proto cars are not exciting from my point of view (it's still good), I will be happy to go from time to time to LMU with these cars if this circuit arrives. As it is, it's the only thing that could really make me come from time to time to LMU, and with pleasure. We'll see if it happens, but for licensing reasons, it probably won't happen or extremely late like for ACC.
It strikes me that the remaining rF2 community is very similar to the remaining GTR2 community (among others).
From GTR2 I jumped to Rfactor2 because it is the most realistic, for me some LMU cars, especially the hybrids, should have been released in rFactor2 and that's it, I already liked it, but since they don't say anything and only continue to develop LMU, probably rF2 will be the last simulator I dedicate myself to.
Never been simple to me even though I chassis, tyres, terrain junkie. I simply can't shake various aspects of all my favorites GPL to EVO. However if you put me on a desert island ( with internet lol ) and only 3 sims they would be rF2, LMU and ACE no doubt. First two are like set in concrete till someone produces a better pmotor, it is that simple to me. When will that happen ? Never when a million peeps are happy driving GT. The third I see as a new horizon, within first minute I was blown away by some of the attention to small details. So no matter I physics fanboy just can't ignore it, the undisputed new king of bling has arrived, Jimmy says 40 fps lol he wants to turn some shite down or get a decent PC. lol 3440 high full field - 100 fps solid ( capped to boot ) and extremely immersive. Blow that up full size, equals anything I ever seen in LMU hands down.
Man, I don't often comment on this type of post (or any others here, despite being around since 2012), but this is spot on. Long live rfactor2