Released The Tatuus Pack is HERE!!!

The cars will be available as part of your default installation!

Reading the release I was under the impression that I'd be autosubscribed to this new content, so I was slightly disappointed to fire up rF2 and not see the Tatuus cars listed. I've manually subscribed and all is good. This is more just a heads up to S397, and thanks very much for the content either way, it's fantastic.
most folks had the cars automatically download, mine did, as others up above. Do you have Steam setup for auto downloads?
 
I tried the F4 and the F318 at Zandvoort, the cars feel amazing, but IMHO the engine sound need to improve, mainly of the F318.
 
So, the T318, a perfect ambassador of modern motorsport.
Utter garbage of a car, better suited to Euro truck simulator than a racing sim.
Needs to be taken out the back and shot, together with what has become of motorsport.
I like it, but the default-setup has quite some understeer and since there are no differential-settings available and aero not fully adjustable, it will remain to some extend. But dealing with understeer is at least as important than taming the tail, so i'm very happy with all the cars so far and thanks for the fast fix, so i can try the remaining FT-50 today:).
 
@Christopher Elliott is it possible to get rid of the halo in the T318? I mean... it gets transparent but if we could disable it completely like in other Tatuus cars that would be amazing...

In real life you can move your head sideways to see the track, but in simracing, with monitor(s) you can't...
 
So is it just me or are these Tatuus cars even stickier than other rF2 open wheelers? Every time there's contact between the player and AI, the cars are stuck like superglue unless the player jumps hard on the brakes. I know it's been a perennial pain in the arse for all rF2 open wheelers but it seems particularly noticeable with these latest cars. IS it something the devs are thinking about addressing some time down the line?
 
I have a problem with the Tatuus F.3 T318.
I do not match the degrees of the real and the virtual steering wheel (for a few degrees, but it's annoying).
The rest of the cars work perfect.
I do not know if it's my problem, or it happens to more people.
I have an Accuforce
 
@Christopher Elliott is it possible to get rid of the halo in the T318? I mean... it gets transparent but if we could disable it completely like in other Tatuus cars that would be amazing...
We wanted to keep it as real as possible considering the limitations, and 10% is a subtle aid if you want to look at it like that, for those running on 'screens'. In VR your eyes can look past the halo, on screens it's more obstructive because you can't focus it out. The 10% in our testing we decided was the right amount to not give an unfair advantage, but still compensate for the 'screen' effect.
Hope that helps explain our intentions :)
 
I asked about that a while ago, I think Michael said that they use all the same stuff (they only do one oval), so it's just a setup change that we can do ourselves.

Of course we can, but unfortunately you can't add positive camber on left side, so...
 
Of course we can, but unfortunately you can't add positive camber on left side, so...

Do the real teams? (I don't know)

Some feedback, FFB clipping a lot on the two servers with 1.0 mult, 0.7 is a much better level with only some clipping over harsh kerbs. I hope the new UI indicates clipping and/or allows some basic FFB tuning based on the wheel type - strong with clipping for weak wheels, a better level with less clipping for stronger wheels.

The halo transparency is I think fine on 10%, and with the explanation earlier, but if that transparent section could be increased in height a little as the higher seat positions put the transition right at eye level. Still ok but a bit dangerous on hills.
 
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