[REL] The Tatuus Pack is HERE!!!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 27, 2019.

  1. davehenrie

    davehenrie Registered

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    most folks had the cars automatically download, mine did, as others up above. Do you have Steam setup for auto downloads?
     
  2. Atsuki

    Atsuki Registered

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    I tried the F4 and the F318 at Zandvoort, the cars feel amazing, but IMHO the engine sound need to improve, mainly of the F318.
     
  3. Leynad

    Leynad Registered

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    I like it, but the default-setup has quite some understeer and since there are no differential-settings available and aero not fully adjustable, it will remain to some extend. But dealing with understeer is at least as important than taming the tail, so i'm very happy with all the cars so far and thanks for the fast fix, so i can try the remaining FT-50 today:).
     
  4. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    Tatuus F.3 T318
    - Updated template (PSD) added wire frame for the 'halo'
     
  5. Rui Santos

    Rui Santos Registered

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    @Christopher Elliott is it possible to get rid of the halo in the T318? I mean... it gets transparent but if we could disable it completely like in other Tatuus cars that would be amazing...

    In real life you can move your head sideways to see the track, but in simracing, with monitor(s) you can't...
     
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  6. tpw

    tpw Registered

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    So is it just me or are these Tatuus cars even stickier than other rF2 open wheelers? Every time there's contact between the player and AI, the cars are stuck like superglue unless the player jumps hard on the brakes. I know it's been a perennial pain in the arse for all rF2 open wheelers but it seems particularly noticeable with these latest cars. IS it something the devs are thinking about addressing some time down the line?
     
  7. tpw

    tpw Registered

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    Yeah mate. I'm not the only person with this issue, but it's minor in the scheme of things.
     
  8. MarcG

    MarcG Member

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    Tip for VR users:
    Lean forward and see what the cars name is on the label on the left :) (It's different car type to car type).
     
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  9. Alexandr Meshkov

    Alexandr Meshkov Registered

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    Disappointing to see that USF17 and PM18 does not have oval configuration in Tuning. :(
     
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  10. Jack Sorensen

    Jack Sorensen Registered

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    Awesome cars thank you so much !!!
     
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  11. Coutie

    Coutie Moderator

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    I asked about that a while ago, I think Michael said that they use all the same stuff (they only do one oval), so it's just a setup change that we can do ourselves.
     
  12. danielquattro

    danielquattro Registered

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    I have a problem with the Tatuus F.3 T318.
    I do not match the degrees of the real and the virtual steering wheel (for a few degrees, but it's annoying).
    The rest of the cars work perfect.
    I do not know if it's my problem, or it happens to more people.
    I have an Accuforce
     
  13. Bill Worrel

    Bill Worrel Registered

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  14. Lazza

    Lazza Registered

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    Bill Worrel and bwana like this.
  15. Magus

    Magus Registered

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    These cars feel awesome, why would anyone want to just drive in a big circle with them!? :D
     
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  16. Christopher Elliott

    Christopher Elliott Administrator Staff Member

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    We wanted to keep it as real as possible considering the limitations, and 10% is a subtle aid if you want to look at it like that, for those running on 'screens'. In VR your eyes can look past the halo, on screens it's more obstructive because you can't focus it out. The 10% in our testing we decided was the right amount to not give an unfair advantage, but still compensate for the 'screen' effect.
    Hope that helps explain our intentions :)
     
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  17. Karei

    Karei Registered

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    I haven't been feeling happiness while simracing and racing rF2 in a long long time. And then, last night everything was beautiful once again.
    Phenomenal work on this pack.
     
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  18. Corgan

    Corgan Registered

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    Of course we can, but unfortunately you can't add positive camber on left side, so...
     
  19. Lazza

    Lazza Registered

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    Do the real teams? (I don't know)

    Some feedback, FFB clipping a lot on the two servers with 1.0 mult, 0.7 is a much better level with only some clipping over harsh kerbs. I hope the new UI indicates clipping and/or allows some basic FFB tuning based on the wheel type - strong with clipping for weak wheels, a better level with less clipping for stronger wheels.

    The halo transparency is I think fine on 10%, and with the explanation earlier, but if that transparent section could be increased in height a little as the higher seat positions put the transition right at eye level. Still ok but a bit dangerous on hills.
     
  20. Corgan

    Corgan Registered

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    Good question. But I'd be surprised if they don't. Though who knows? Maybe s397?;)
     

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