But 2 cars per team. By editing the aiw is posible to add pit/stop positions if it,s needed. There is space enough.
Aren't they 24 places, not 22?
Yes, you're right : 24 places. I'm very bad at editing the aiw. Maybe Peterchen can help, please please . Just like you sad, this place is build for enduranceracing and enduraceracing is fantastic with 30 cars or even more. Again thanks for this great track
If you need to change the garages and the pit-places send us a private message and tell us what you need. We will reorganize the garage & pits positions to you![]()
Very nice Track, many thanks. This Track have a very nice flow, lot of fun driving on it.
Maybe it`s just me, because of my GFX Settings (?), but i can`t see any Lightning around the Track by Night? This makes the immersion, especially for Endurance Races on a City Track by Night, a little bit low...
Could ypu please give me an advise, wich gfx settings are required, to see Lightning around the Track by Night?The last test we did lights worked fine. But really each one have diferent graphics settings...
Could ypu please give me an advise, wich gfx settings are required, to see Lightning around the Track by Night?
//Edit:
2 Screenshots, to show what i meant about the Lightning:
The Shojo
View attachment 17084
Malaysia
View attachment 17085
Malaysia you can see Lightning around the Track, where Shojo it`s just dark around the Track.
Wonderful track, and awesome AI update (thanks peterchen)
Will you be releasing the update that adds more garage/pit stalls? The reason I ask is with Endurance racing in mind (I do mostly mixed class large fields) I cannot add more than 29 AI here before rF2 locks up.