[REL] The Shojo

Euskotracks

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Hi everybody!!

From EUSKOTRACKS it is a pleasure to introduce the last track we have available for publication.
It is a street circuit in a fantasy town .
The length is less than 5 kilometers (4,888 km) and our aim was to design a fluid layout that could inspire endurance races in street circuits, because that kind of tracks really do not exits.

Here you have a video (in the video you can see one of the last W.I.P. versions, not the one relased here):



You can download the track here:
Dropbox:
https://goo.gl/miwZxw

Mega:
https://mega.nz/#!TR0AzILS!RlRIxNaJXB1nOeTYN0EoXFIUz4NvXiQ32-bGeLoHO0c

We hope you will enjoy it.


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17th june 2015

V 1.1. (AIW by peterchen) - Download
 
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Many thanks for sharing this and all your mighty fine tracks with us :)

Excellent track and I believe it would occupy an important place in my top 10 if only AI were faster. I will try at higher strength but being 4 seconds faster than AI @ 100% in first race leads me to believe might be worth looking at...

Thanks again and so glad for you guys to still be around as you design wonderful tracks :D
 
Many thanks for sharing this and all your mighty fine tracks with us :)

Excellent track and I believe it would occupy an important place in my top 10 if only AI were faster. I will try at higher strength but being 4 seconds faster than AI @ 100% in first race leads me to believe might be worth looking at...

Thanks again and so glad for you guys to still be around as you design wonderful tracks :D

The AI-line really is a big problem. It all depends the kind of car we use to make it. Really I have to reconginze that never have done the AIW line really well. If any one can do it we will add it to the circuit.

Thanks!!


Is it made for rf2 tech and optimized for it?

Yes it is!!

What has changed? The one I had from last year said v1.000 and so does this one.

Sorry Do you say that you have The Shojo track from last year? Maybe some friend of us one gave you one W.I.P. version, but WIPs version reference has no sense. The first version relased is the one posted. Or it is possible also that you have this version if you get it from ISR because a friend form ISR asked us for the track... but a month ago!!, not last year :p

Thanks for all coments
 
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Other than the AI, this is very good. Most noticeable and notable is that there are no long distant building pop-ups to deal with! Really unusual! Track has a good rhythm that is easy to get into. Thanks for giving it to us.
 
This is a great, great track - thank you for the hard work!

The AI does need some work, but I've found the AI learning helps a lot with the speed. For example in one of the high speed sustained curve, I'm able to go about ~10mph faster than the AI through this section. After doing AI learning, the front runners are much more competitive here and only the back markers are painfully slow through here.

This is with GT cars, for the record.
 
Hi all!!!

We must thank to peterchen from Germany that has sent us a new AIW file. That one is much better than the original so we have updated to the version v 1.1 with the new AIW

V 1.1. (AIW by peterchen)
Download

Thanks Peter!!
 
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:cool:

Edit - Had to try it right away and phenomenal improvement. Now I'm only fastest by two tenths at 100% which means there is plenty of room to quicken AI up to 120%. Nice!

Thanks Euskotracks and Peter :D
 
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:cool:

Edit - Had to try it right away and phenomenal improvement. Now I'm only fastest by two tenths at 100% which means there is plenty of room to quicken AI up to 120%. Nice!

Thanks Euskotracks and Peter :D

Yeah, it´s not 100%.
That was all I was able to in 3 days..... have fun!
 
Yeah, it´s not 100%.
That was all I was able to in 3 days..... have fun!

I think it's great. I forgot to mention I am driving T280 so like you say every car is different but they are driving VERY well. I typically drive between 100% and 110% anyway, especially in historics which I specialize in, so A++ man:D
 
Thanks everybody involved, really nice track. Shame there's only place voor 22 cars in the pitsbox.

But 2 cars per team. By editing the aiw is posible to add pit/stop positions if it,s needed. There is space enough.

Aren't they 24 places, not 22?
 
This is a great effort Euskotracks. I think, by far, it's the best result of any track of yours I've played...and with peterchen's AI file, it's become a real keeper. (I get enough hot-lapping in AC, I use rF2 to race and now I can do that here :))
 
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