How many times do we buy games with the same content? Most times! When the dev teams build and release a new game it's not just the content we need to consider. Over the time creating anything technology makes steps forward and in a lot off cases can't be just slotted into a older formatted game. rF2 is a classic example off a game that desperately needs a total rebuild! It's gone from DX9 to DX11, Content and performance have been compromised in the process. Tyre model changes. (had issues) Real road updates. The new UI that will include a better online & should have a better offline system with skins sharing (not released) New PBR shaders. (untested flaws before release) The list is quite long!! Trying to implement all these things into a existing format without totally breaking it for us users must be a big ask at the best of time. We all see the result of some off these changers that have not been tested fully/properly before released. Rieza DLC yet another example off that though S397 can put their hand up for rushed and flawed with untested issues. A totally rebuilt rF2-3 that has all the new features and technologies fully tested with old and new content brought up to a equal standard across all the ISI and S397 licensed content would been well worth the money to buy the same content again as stock content in a newly stable and fully tested format. We see people whine about buying the next addition off many games, FORZA, Gran Trismo, GTR, and so on but rF2 in a example off what can happen on the other end off the spectrum. People aren't buying the same content but instead are loosing older content that hasn't been brought up to the same standard. So who's doing it right you have to ask yourself?