The REIZA DLC.....

Discussion in 'General Discussion' started by Dady Cairo, Oct 11, 2018.

  1. RSimioni

    RSimioni Registered

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    Formula Vee series, although similar in concept can be very different machines from one country to another. The one from that video has at very least a wider track and better tires, both of which can make the car a lot more stable.

    Our version is based on brazilian F-Vee. As one can hopefully see, an open diff, swing axle rear-engine car with regular road tyres is pretty much the definition of lift-off oversteer :p



    The rF2 version is fundamentally the same as the AMS version, the main differences are engine related, a very different tyre model and throttle mapping in the AMS version, and grip levels from rF2 RealRoad can also be quite different to our dynamic road model specially in a green track. All in all though they´re very similar models of the same car, I´d recommend anyone having dramatically different driving experiences to try bump up FFB smoothing and that your wheel rotation in the controller software setting is maxed out.
     
    Last edited: Apr 2, 2019
  2. softslider

    softslider Registered

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    Personally I feel good with F-Vee and Puma GTE. When it comes to oversteer correction, Puma GTE is fine but F-vee easily makes me reverse spinned although I'm normally comfortable at controlling skippy regional. The reason might be my hands aren't enough fast. I found sweetspot decreasing steering lock angle as 720 degree although I don't like to change the original setting.

    Coming back to the topic, steering lock angle seems less than 720 degree in the video (1:55~2:02). In the game, it is 900 degree. What is correct steering lock angle in the real F-Vee?
     
    Last edited: Apr 2, 2019
  3. GeraArg

    GeraArg Registered

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    Renato, the MCR will be have the choise for rain tires in a future update? :)
     
  4. Korva7

    Korva7 Registered

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    Interesting comment from Renato on Reiza forum:"For the most part the difference between the Vee in AMS and in rF2 is down to the tire model and that includes thermodynamics, it´s quite different and actually more accurate in rF2 where temperatures build up very quickly when the tire is sliding which is a significant problem for drivers in the real series."
     
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  5. MaD_King

    MaD_King Registered

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    Will try with theses tips, could you give us the implemented steering max lock? Because you didn't implement the multi-selection Steering lock as S397 do (Default steering, and after the declination in 400, 380, 360, ... steps in the setup) .
     
  6. mantasisg

    mantasisg Registered

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    Always regularly check if degrees in your wheel profilers are maxed out, people. I use little error on purpose to get more pneumatic feel.

    I don't use any smoothing with t300, and all cars are great at all tracks.
     
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  7. DrivingFast

    DrivingFast Registered

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    That is not necessary with t300 and rF2.

    Please confirm guys
     
  8. Alex72

    Alex72 Registered

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    Wel
    Well it seems like someone said realtime mirrors on AI cars are activated at all times so thats an FPS killer im sure. Im sure they'll patch that soon.
     
  9. Alex72

    Alex72 Registered

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    I never needed it. Smoothing however i do need sometimes, lol.
     
  10. mantasisg

    mantasisg Registered

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    Just enter half of max degrees in the profiler, launch the game and see yourself if your steering wheel in game moves 2x more than your real wheel. I can confirm, that it does so to me. I also use lines in rF2 JSON file that stops rF2 from overwriting profiler degrees settings, so maybe without that it is different.

    I am very happy that Renato came to explain these things. Education is very important part of simulation, without it it would go bad fast.

    I like how the driver in the video so expressive and sarcastically funny about the spins ahaha. Maybe thats why brazilian drivers are so good, they learn great car control skills this way.
     
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  11. Emery

    Emery Registered

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    In the USA, the Skippy is not an SCCA-classed car nor is it likely to be found around the world in club racing, unlike the FVee and MCR2000 (Sports 2000 class). Additionally, the FVee brings unique challenges such as swing arm suspension and really, really narrow tires.

    While the Skippy can be experienced as a rental (or could... think they've been replaced with a new car at Skip Barber schools?), the FVee and Sports 2000 cars are ones I can purchase/rent and race with any SCCA region. It is for this reason that I am in favor of both these cars being available in rF2 and do not consider them duplicates of existing material.

    Physics... yeah, that needs more polishing. If nothing else, the default setups need to be more friendly and tuned to feel more like the AMS default setup. Even if the numbers are the same, the feel got lost in translation.
     
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  12. bobbie424242

    bobbie424242 Registered

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    Just had a session with the Vee on Imola '72 @ 9:30 am (looks spectacular at this time, with hard shadows), heavy Real Road preset, clear weather, and it was pure sim bliss! Using a G27, FFB smoothing 4, FFB Minimal torque = 15%.
    Car was largely manageable, although yes, it requires a lot of attention. I'm not familiar with the Vee in AMS so cannot compare.
     
    Last edited: Apr 3, 2019
  13. Korva7

    Korva7 Registered

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    I would prefer the car to behave and feel like the real thing, even if it's difficult.
     
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  14. Lazza

    Lazza Registered

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    Well, does it currently feel more realistic in rF2 or AMS? Who can say? Does either have it right?
     
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  15. mantasisg

    mantasisg Registered

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    Renato did post a video where it looks quite accurate, I also saw and posted one video from Brands hatch where it also spins. So it does prove that it has a tendency to spin out.

    I drove it only once in AMS, and it was the only online race I ever had in AMS, it was through Sim Racing System. There was just two of us, but it was great race, I came with no practice not sure about the other guy. Drove real slow at first, increasing speed very gradually, and managed to stay clean, majority of the race drove second. I remember that FVee was quite challenging there too. As soon as I have passed my rival and continued increasing pace, he spun, so he drove on his limit. So I think it has to be not to far in AMS. If you drove it very much in AMS, and now it is a bit different, it can possibly feel to you like it is very different car.

    I also had an impression that default setup is not the easiest, but maybe thats just for me, maybe for someone else it is good setup. Or maybe it is intentional, so it would have to be solved.
     
  16. Korva7

    Korva7 Registered

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    I don't really know, but i think that the objective should be simulating the car accurately instead of editing it based on people's taste and desired difficulty level. Those things could be taken into consideration when selecting what cars to simulate, though.
     
  17. mantasisg

    mantasisg Registered

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    And I hope that such cars with "quirks and features" will be kept simulated, and simulated the way they are.

    People disliking cars makes me feel good, means that something has been done right. No sarcasm.

    When in certain simulation everybody is praising cars, and how incredible the handling is, then something is wrong there.

    With some exceptions.

    But if car is perfect, it should be unbelievable too. But why it is not ? :D
     
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  18. fsuarez79

    fsuarez79 Registered

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    The only thing wrong there is that whole statement. It honestly doesn't make any sense
     
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  19. mantasisg

    mantasisg Registered

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    Why ? :) Cars often has some characteristics that one may not find down to his likes. So if for example car has bad lift off overtsteer, and in simracing no one complains about it (because it is not a problem in simulated version) then it is simulated in wrong way. If car has a problem, some complaining should be natural reaction. Looking for ways how to solve the problem with setup and driving techniques should be a natural thing to do. Cure handling feature in simulation just wouldn't be right thing to do. The subject of discussion should be if the problem in real car is greater or lesser than it is represented in simulation.
     
  20. Alex72

    Alex72 Registered

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    If you include a large section of the community then it makes sense. Not all are experienced sim racers and might think a car is "bad" because its too hard to drive.
     
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