Some serious work has been done. Only tasks remaining: - LOD versions (HI/MID/LO/LOLO) - One window mapping for better rain FX - Final PSD template - Physics - Sounds V3 (to compensate for new physics) "Today I pushed myself every minute to complete a lot work." -> All wheel rims are mapped perfectly, what you paint is what you see in other words on one texture (used for 4 rim models). -> 4 hours doing some debugging, a perfect AO (shadow, lightning) map ... Thanks @vava74 for pointing on some details. I manually adjusted some white/grey colors to come close to reference images with a white car. Note the lighter and darker depth around the headlights, same goes on around the full car. The approved results: Also at night it feels natural now, me happy. The Lights have been optimized until the realism started to show. A small proud moment on this last shot, it touches me. No editing, just pure Spa-Francorchamps in the Rain at Night (I should have activated the mirrors) Have a nice weekend!