Released The New UI is Here! (Instructions on How to Opt-in)

Never has been a rFConfig.exe in the bin64 folder.
rFConfig is already integrated in the new UI, but i've found a problem (that could be yours too).
I've found an issue that I have not been able to solve with the new UI options.
When the rF2 changes the Graphics card to Auto, if your PC has two, rF2 can change the GPU and you need to change it.
I've not found this option in the new UI.
To solve this problem, i've changed to the old UI, selected the correct GPU and returned to the new UI.
When the old IU disappears, how can we do that?
I don't quite agree with you; in my opinion, the rfconfig is not really integrated into the new IU. There is this dialog box at game launch that gives the choice between the graphical configuration and the game launch.
 
rf2ui_settingsgfx.jpg
 
I still think that too many tabs for everything, the old interface is still much better, hopefully they can improve it as soon as possible and bring more things together on each screen ...
 
I know that but there is nothing about graphic card!
The information is NOT in the menu, it's in the config tool which is activated at the start. When you click on rF2 at Steam, you then get the option to launch rF2 or the Config tool. Since rF2 is FAMOUS for loosing track of your config information, I run the tool prior to loading rF2 every FRIGGIN' time.
 
Yes it's what I do before launching RF2. The problem is that this tool doesn't work anymore in the old UI. (see my posts 875,876,877)
 
Opened the showroom
-> No overlay
Had to kill rF2 by task manager, to get out of there.
Selected car was the 911 RSR
If you open the showroom again it should work, it happened to me each time when I delete the cbash and shaders folder or after an update. Opening the showroom for the first has no overlay and no way to close rf2 like you said, but the next time the showroom works until the next update or clearing shaders and cbash.
 
If you open the showroom again it should work, it happened to me each time when I delete the cbash and shaders folder or after an update. Opening the showroom for the first has no overlay and no way to close rf2 like you said, but the next time the showroom works until the next update or clearing shaders and cbash.
Ah, okay, i indeed did that too, thanks for the info.^^
 
Also in online (I haven't tested in singleplayer), if a sessions is limited by time and laps you can only see the laps in the garage. In the old UI you only saw the time if it was a practice session. I think you should be able to see both things, but time left is even more important than laps in practice and qualifying.

Great update, but this is still missing :( I think it's important :)
 
I thought I was ready to switch to the new UI.
Setting up a mod - check
Running dedicated server - check
Setting up weather client - check
So in game multiplayer using new UI - and it doesn't seem to be able to switch from session to session without freezing. Eg) Practice to qualifying. Then have to crash out of game.Tried three times and reverted to old UI - and it worked first time.
Edit: I created the mod in 1.118 and now it’s not crashing. If I used my previous mod created in 1.117 (and/or old UI) I get the freezing/crashing.
 
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in the new UI i get every time i start rf2 the following error message:
Updating package.png


it happens on my laptop and my computer. I checked with modmgr. exe but there is no virtual cmp SRC_Indy500. And ISI_Indianpolis_2013 ist not installed.
I don't have any other mod package installed with one of these two missing parts.
 
Only in timed-only sessions. But if the sessions has a limit of time and a limit of laps you can only see the laps:

Timed session:
YyNDJdR.png


Timed +lap session:
gnFUQNz.png
doesn't the number of laps over-ride any time setting? You may have a 3 hr qual session, but 5 laps is 5 laps. And isn't there another button, perhaps that chat icon upper right, that displays the drivers and the number of laps completed?
 
doesn't the number of laps over-ride any time setting? You may have a 3 hr qual session, but 5 laps is 5 laps. And isn't there another button, perhaps that chat icon upper right, that displays the drivers and the number of laps completed?

Doesn't change the fact that you still have a limited time to do those laps, and the UI doesn't indicate what the current session is up to. (in F1 years ago they had an hour but could only do 12 laps. This generally ended up with a last minute shootout as drivers did their best after rubber was laid down; the UI in that scenario seems to give no indication of how much time is left, which is a major oversight. You certainly don't simply go and do all your laps as soon as you can)


Couple of things I'll mention regarding the new UI, I just spent a good 10-15 mins poking around in single player and overall I think it's quite good. Certainly more modern feeling than the default, some annoyances that are already pointed out so I won't do the same again here. But:
  • the setup compare is cool, especially how the differences in each section are shown in the Summary tab. However, when you go into a section and then back out, the summary no longer shows those differences. If you go and save the current setup and then come back it will do it, but it really should keep showing the differences on the summary tab the whole time (is it possible to turn off the compare completely? I didn't try it, but that would certainly be a good option too)
  • I'll contradict myself and repeat something that's been said - the exit game button needs to be on all main UI screens. Having to click Start isn't intuitive.
  • The final exit game button (on the credits screen) should be in the same position on screen as it is on the main UI. People are evidently not seeing it because it's sometimes behind their wheel. If it were in the same lower-right location it would make more sense and be seen.
  • The favourite servers thing is a good idea, but I didn't expect it to connect to the server immediately when clicking that list. I would expect a short summary of where it's at (session etc) and then have a join button.
  • When deciding I didn't really want to join my favourite server (because I hadn't expected it to immediately) my only option was to exit the game. It should just go back to the main menu. This seems like a logic layover from the old UI where multiplayer was its own launch.
  • *one more: the vertical slider should continue to capture mouse movement when the mouse is within a reasonable distance, and if the mouse is moved away far enough it should reset its mouse status. Right now if you move the mouse off it it'll stop moving, and if you release the mouse button it'll resume scrolling if to you go back to it, until you press the button again. This is unwieldy.
 
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it happens on my laptop and my computer. I checked with modmgr. exe but there is no virtual cmp SRC_Indy500. And ISI_Indianpolis_2013 ist not installed.
I don't have any other mod package installed with one of these two missing parts.

Not being funny, but you won't have the virtual cmp or package installed because that's what the error is telling you - that they aren't installed. It does seem like you have something somewhere that references them though, because that error won't come up for no reason. The UI itself perhaps doesn't offer useful information or guidance on exactly where the problem lies.
 
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