[REL] The New UI is Here! (Instructions on How to Opt-in)

Discussion in 'News & Notifications' started by Christopher Elliott, Dec 19, 2019.

  1. pedro ramada

    pedro ramada Registered

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    I don't know if anyone already report this but here i go:

    So in the pages of the new UI, for example in the multiplayer page, or cars page or tracks... for us to go up and down in the page we go with the mouse on the little column on the right to click and be able to scroll up and down on the page... but if with the move of the mouse up and down if we move out of that little column the scroll movement stops... that is something that should be working from the begining... it's one of those basic windows or steam functions to scroll freely once we click it with the mouse! Hope for a fix soon.

    Thanks.
     
  2. vegaguy5555

    vegaguy5555 Registered

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    That sounds like a resolution problem. It usually is best at 1080 (1920×1080) for VR but not sure about the new UI.
     
  3. davehenrie

    davehenrie Registered

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    FWIW, on my 27 in at either 1040 or 1440, the UI screen does not fill my screen UNTIL I change the graphic setting for Widescreen Hud, it is always set to off, and I have to change it to on before the UI fills the screen.
     
  4. vegaguy5555

    vegaguy5555 Registered

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    I haven't tried the new UI yet but it's funny, I'm having the opposite problem in AC but with the in car ui. My VR cursor will only move in 1/4 of the screen. Top left. And I can't get to the apps on the right. But changing resolution doesn't help in my case.
     
  5. Remco Majoor

    Remco Majoor Registered

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    Do you have your game running in 4K by accident?
     
  6. DrivingFast

    DrivingFast Registered

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    For me it is the same.
    In 1080p with Rift S + steamVR, very happy about steamVR ingame since I try again it since opencomposite broke 1 week ago (no steamvr reprojection).


    For example, you have to turn your head excessively to navigate in different places, for example to go to "all tracks", but also in many places.

    I really think that the UI is not a good UI for VR.
    At the ergonomic / practical level, in everyday use.

    Not to mention as it has been reminded many times the problems of micro freeze, or I do not know which term to use because my English is bad, which destroy the experience, especially in the showroom and in the tab "tracks" .
     
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  7. Mark Fuller

    Mark Fuller Registered

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    [QUOTE="DrivingFast, post: 1017002, member: 50370"

    For example, you have to turn your head excessively to navigate in different places, for example to go to "all tracks", but also in many places.
    [/QUOTE]
    Have you tried turning the game resolution down from the 1920 setting to the 1440 setting? I do this in the 'old' UI as in VR the default is too wide.
     
  8. DrivingFast

    DrivingFast Registered

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    Have you tried turning the game resolution down from the 1920 setting to the 1440 setting? I do this in the 'old' UI as in VR the default is too wide.[/QUOTE]

    I will try that.

    Thx
     
  9. Vanisch

    Vanisch Registered

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    Dear Studio 397, the new UI is getting annoying. Now I have for the first time the error that after a white screen, the game does not start and returns to Windows. It's not so funny anymore.
    so I'm switching back to Beta v1117
     
  10. sfrost

    sfrost Registered

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    The replay seeker in the new UI is pretty useless since it doesn't say what lap your looking at or what the lap time is like it does with the old UI. As a result if your looking back through the replay you have to guess where you are based on what you see on track. Add in the functionality of the old UI with lap display and lap time display in replays.

    Additonally, I have said this already but the screen flicker when loading into the new UI in VR is seriously bad and can cause severe damage to someone's eyes when they see that. Did no one notice the bright white flickering screen when testing the game in VR?

    Ontop of this, the title of certain settings pages is incorrect. The resolution, frame rate, fullscreen mode etc of the game are all to do with display and should not be under the 'Graphics' sub menu. Ontop of this, car model quality, texture quality, shadows etc etc are all to do with the games graphics and should not be under the 'Display' sub menu. This is really basic and I am surprised it wasn't caught before the UI was released and even more surprised that it still hasn't been sorted.

    Also, there is no exit button anywhere except the 'Start' page for some reason. There should be a dedicated exit button on all pages in the main menu, perfect place to put it would be at the end of the bar with all the other main menu tabs so regardless of which tab your on you can easily leave the game.

    As well as all of the above, in the setup screen there is no reason why can't fit all the icons for all the tuning screens onto one bar at the bottom to make it easy to navigate between them. The old UI was able to do this the new UI should be too. Having to try and scroll across with a scroll bar that stays pressed if you move your mouse out the little area before you release the button is counter intuitive.

    More issues but I can't be bothered to type them all out, frustrates me thinking about it. Overall the new UI does not seem like something that has spent 2 years in development with any amount of testing being done it feels like someone put it together in a couple of weeks to make it look pretty but put no thought into the user experience. It doesn't make it easier than the old UI to navigate through the game and get things setup and takes functionality out of the game that was in the previous UI. The new UI kept getting pushed back to be implemented with the new competition system but that hasn't arrived yet despite being promised a beta a year ago. The UI that we get doesn't deliver despite the fact you had the chance to look at other sims for inspiration to see everything they got right and what they got wrong and know exactly what to implement, what works best for people and what you should avoid, so what was all that development time spent on and what did you keep us waiting for?
     
    Last edited: Feb 14, 2020
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  11. Lazza

    Lazza Registered

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    @sfrost I 'like'd your post because of the feedback, but regarding the usual "2 years for this?" tone, remember a lot of the work done wasn't the actual UI layout but the underlying framework. The delays on delays (considering we had early UI screenshots 2+ years ago) can only indicate several rethinks on how best to handle everything under the hood. What you see on your screen is actually the least difficult bit, and will hopefully therefore see rapid improvement.
     
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  12. sfrost

    sfrost Registered

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    Then more time should have been spent on the actual layout of the UI as it is the only way a user has to interact with the game. It is one of the most important aspects of it because of that so doing a poor job with the "least difficult bit" is setting up for failure and doesn't make them look good or fill me with hope. Additonally, everything with S397 seems to be wait for better to come but looking back at their track record I can't see that being the case. The merc GT3 ffb is still not sorted, the missing dash in the porsche 911 rsr is still not sorted, sebring and nurburgring have not seen further performance optimisation. The list of things that need to see improvement seems to be forever growing but hardly anything is getting crossed off it.
     
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  13. Lazza

    Lazza Registered

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    I'm not saying they did a good job with it, I'm just saying they didn't spend 2-3 years designing the UI layout :cool: (and it's far from set in stone)

    Content systems have been moving goalposts for a few years with dx11 and new shaders etc, they keep saying they'll release modding info when it's basically finalised so I imagine we'll see content update passes after that time. I agree content issues tend to sit for too long (certainly longer than average user expectation, which is abundantly clear to everyone including the devs) and I don't want to represent some sort of long-term user acceptance of that, it's more a resigned "well that's how it is" because no amount of past complaining has changed it. I don't think we should get to a point of just putting up with it, but there also seems little to be gained from constant talk about it. At the end of the day if things aren't how people want there are other options outside rF2 to tide them over, and we all hope rF2 will pick up to the point where those people will come back at least some of the time. Feature-wise there has been slow but steady progress over the years, and that keeps some optimism present but it's a slow burner.
     
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  14. Voltaic

    Voltaic Registered

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    Hello VTCC Hamster

    I am having eh same issue when I launch rF2 directly, the screen goes white then the game quits. When I launch rF2 using my SimCommander 4 for my SimXpertience wheel it launches, I get the white scree and the game quits without messages. Additionall since the update, when I run the non-Beta version I get errors when rF2 tries to update the GT3 cars.

    Did you find a solution?
     

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  15. ADSTA

    ADSTA Registered

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    Whatever you have installed from VLN probably needs uninstalling.
    The clue ( in these cases ) is in the error messages.
     
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  16. Voltaic

    Voltaic Registered

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    Indeed the VLN skinpack was causing that error. Still can't resolve the Beta interface issues. Thank you!

    Update: After ensuring all outdated MODs were uninstalled I was able to launch the Beta version of rF2. It ran very well during my short testing, the new interface is beautiful although not the most intuitive at first. All and all I LOVE IT! Thank you guys at S397!!!
     
    Last edited: Feb 16, 2020
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  17. strannikxxxxx

    strannikxxxxx Registered

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    Is it possible to disable animation in the new UI?
     
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  18. Leige

    Leige Registered

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    Great update to ui. Vr performance in menus is better and load screens are better too.

    Points to improve:
    • Car select in practice is not yet available

    • Install new workshop content requires restart
     
  19. ayrtonforever

    ayrtonforever Registered

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    one question: if I only select the M2 CS in the opponents menu will the AI cars be all CS and not Cup version?
     
  20. ADSTA

    ADSTA Registered

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    The Cup cars are very disobedient and do whatever they want. I've heard they have "little engine syndrome" all loud exhaust and no torque.

    You seem serious though ayrton, you even have your helmet ready to go. So my answer for you is to have faith in the selection box. Your tick is their command. You only want Cup, then Cup it is.
    You want a challenge, you drive a Cup and select the Club Sport. ;)
     

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