the new Anti-Rollover code. Thoughts?

Discussion in 'General Discussion' started by davehenrie, May 23, 2023.

  1. davehenrie

    davehenrie Registered

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    First shown with the release of the full BTCC car grid, is a cure for AI controlled cars that would often (and sometimes VERY often) roll over after attacking a raised curb.
    I've done some limited testing and it does really seem to work as promised, but has anyone seen any other odd behavior or side effect from this new feature?
    I'm asking out of curiousity, not because I've 'found' something. Seems this was one of the biggest gripes for offline racers(that and RWD superiority) and I haven't seen any comments yet.
     
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  2. Lazza

    Lazza Registered

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    I've not yet seen an explanation of the parameters (ie I don't know what 'distance' refers to), but I'll assume it won't affect normal driving scenarios as recent code changes have been pretty well implemented from the outside.

    There was/were AI antiroll parameters in the .hdv for years (perhaps from rF1) that were removed maybe 5-6 years ago, so it almost feels like a regression but another reason to think it's been well considered.
     
    Ricardo Diz likes this.

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