Discussion in 'General Discussion' started by back86, Mar 24, 2018.
yeah it look good so far there joe keep up the good work for it
Yes joe this is looking great very promising
@anaussiejoe good job.
Can you create new topic WIP in https://forum.studio-397.com/index.php?forums/locations.132/ ?
turn 9 on international Circuit is missing a 50m brake board
also when I am going turn 4 and 5 since I was testing it with auto brake on low the car brakes where I can I feel I can put the power down since I was testing in a gp3 car
Just need to do a few things in the pits since the lolly pop guy is not stable the grld boxes could be mark a bit more so it can be seen
All in all the track is not bad for this stage of build in my view it almost ready for a online race just need a few things done
you are doing awesome job on it I am glad someone is making this track
How are you going with the other layouts as well too?
The track looks awesome from the videos I've seen. Unfortunatley the download WIP link seems have died, so I can't try it for myself, but I was wondering whether this had had any further work done on it since late in April? I'd love to have a go and give my feedback also.
Track will be out this week (International layout) The GT layout will be some time yet as I have been busy on other
tracks and sort of lost interest with the bend.
yeah it will be start there thanks for that I am sure one day we will get all 5 layouts on there
Yeah for sure - that would be good as it is for sure.
Now via steam.
Thank you @anaussiejoe for your work Looking forward to a few laps.
Awesome stuff mate just subbed will have a run tonight.
Thanks heaps for this track it is really good but I do have a problem with a lot of bloom or a track that is way too bright when going down the straight or heading in that direction. The rubbered section of the track (I have rubbered the track running some AI) is actually white in colour and the track itself is off white and has extreme glare when travelling in this direction. I have tried making it 12pm during the day so I think the sun should be directly overhead but it is not helping the massive glare on this track when travelling in this direction. Travelling the opposite direction to the straight all is good. I think it is a DX11 issue with bloom but I do not have post processing turned on at all (even though I know you can't full turn it off apparently although you used to be able to with an ini edit). Has anyone got this problem too or can anyone please suggest a fix?
The bloom is due to the track NOT being updated to DX11. The track builder should be contacted, or perhaps a current track guy could get permission to make the changes.
I am not sure you're right as the track has only just been built from scratch a few months ago. I suppose it is still possible but this is not a conversion of an old track. Cheers
ok, but something is wrong if you that much bloom. I saw that same type of issue at the Indycar version of St Petersburg in Florida. It has some wide swaths of white, mainly on the s/f straight. A user here posted a very quick fix that didn't completely update the track but covered the largest white areas. I wonder if you have a mix of old and new cars....(just guessing now, trying to imagine what would be the cause of the blooms.)
@aussiejoe why has this track been taken off steam??? Is there somewhere we can download the v1 of it... cheers
@Craigbowie umm he was told to by the track owners...
Well that sux! Thankyou for the reply!
You can find it if you google search.
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