the bend motorsport park

Discussion in 'General Discussion' started by back86, Mar 24, 2018.

  1. back86

    back86 Registered

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    yeah it look good so far there joe keep up the good work for it
     
  2. bears

    bears Registered

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    Yes joe this is looking great very promising
     
  3. pascom

    pascom Registered

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  4. back86

    back86 Registered

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    @anaussiejoe
    turn 9 on international Circuit is missing a 50m brake board
    also when I am going turn 4 and 5 since I was testing it with auto brake on low the car brakes where I can I feel I can put the power down since I was testing in a gp3 car
    Just need to do a few things in the pits since the lolly pop guy is not stable the grld boxes could be mark a bit more so it can be seen

    All in all the track is not bad for this stage of build in my view it almost ready for a online race just need a few things done

    you are doing awesome job on it I am glad someone is making this track

    How are you going with the other layouts as well too?
     
  5. L8AP3X

    L8AP3X Registered

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    @anaussiejoe
    The track looks awesome from the videos I've seen. Unfortunatley the download WIP link seems have died, so I can't try it for myself, but I was wondering whether this had had any further work done on it since late in April? I'd love to have a go and give my feedback also. :)
     
  6. anaussiejoe

    anaussiejoe Registered

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    Track will be out this week (International layout) The GT layout will be some time yet as I have been busy on other
    tracks and sort of lost interest with the bend.
     
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  7. back86

    back86 Registered

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    yeah it will be start there thanks for that I am sure one day we will get all 5 layouts on there
     
  8. L8AP3X

    L8AP3X Registered

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    Yeah for sure - that would be good as it is for sure. :)
     
  9. anaussiejoe

    anaussiejoe Registered

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    Now via steam.
     
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  10. MarcG

    MarcG Member

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    Thank you @anaussiejoe for your work :) Looking forward to a few laps.
     
  11. t0p5ecret

    t0p5ecret Registered

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    Awesome stuff mate just subbed will have a run tonight.
     
  12. Justifier

    Justifier Registered

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    Thanks heaps for this track it is really good but I do have a problem with a lot of bloom or a track that is way too bright when going down the straight or heading in that direction. The rubbered section of the track (I have rubbered the track running some AI) is actually white in colour and the track itself is off white and has extreme glare when travelling in this direction. I have tried making it 12pm during the day so I think the sun should be directly overhead but it is not helping the massive glare on this track when travelling in this direction. Travelling the opposite direction to the straight all is good. I think it is a DX11 issue with bloom but I do not have post processing turned on at all (even though I know you can't full turn it off apparently although you used to be able to with an ini edit). Has anyone got this problem too or can anyone please suggest a fix?
    Cheers
     
  13. davehenrie

    davehenrie Registered

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    The bloom is due to the track NOT being updated to DX11. The track builder should be contacted, or perhaps a current track guy could get permission to make the changes.
     
  14. Justifier

    Justifier Registered

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    I am not sure you're right as the track has only just been built from scratch a few months ago. I suppose it is still possible but this is not a conversion of an old track. Cheers
     
  15. davehenrie

    davehenrie Registered

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    ok, but something is wrong if you that much bloom. I saw that same type of issue at the Indycar version of St Petersburg in Florida. It has some wide swaths of white, mainly on the s/f straight. A user here posted a very quick fix that didn't completely update the track but covered the largest white areas. I wonder if you have a mix of old and new cars....(just guessing now, trying to imagine what would be the cause of the blooms.)
     

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