hi all! i have a question about textures/material transparency, i never get a good result with rfactor 1, even my texture looks nice in photoshop, does not looks the same in game, i never get a solution for this, with tall grass i do not see the texture, i.e. i can not see this texture in game when is not too close to car, and if i put close to car i do not see until last moment. the trees textures looks washed,etc. the multiple transparency could be a solution but you get the see trought effect. there is any improvement in rfactor 2 about this subject??? thanks in advance sergio loro pd: sorry for bad english
Seems like you have problem with mipmapping. First of all check your texture's LOD bias - try using negative values within -2.0 ... -1.0 range. There could be other reasons (like wrong reference value for alpha test), but unless you provide more details I can't provide better answer.
Save your texture without any MIPs, and test again - looks like K Szcech is right. If it helps, use a lower MIP-count - like perhaps 3 or 4, depending on your initial texture-resolution.
You can also set the mip bias in the grass material's texture slot to some value less than 0. -1 usually cures most situations without being too extreme...
thank you guys, your tips allow me to fix this, plus i learn something new!! sorry to start this topic here, next questions on rfactor forum, at least until rfactor 2 come alive