textures/material transparency

Discussion in 'Track Modding' started by sergioloro, Jan 4, 2012.

  1. sergioloro

    sergioloro Registered

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    hi all!
    i have a question about textures/material transparency, i never get a good result with rfactor 1, even my texture looks nice in photoshop, does not looks the same in game, i never get a solution for this, with tall grass i do not see the texture, i.e. i can not see this texture in game when is not too close to car, and if i put close to car i do not see until last moment. the trees textures looks washed,etc.
    the multiple transparency could be a solution but you get the see trought effect.
    there is any improvement in rfactor 2 about this subject???
    thanks in advance

    sergio loro
    pd: sorry for bad english
     
  2. K Szczech

    K Szczech Registered

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    Seems like you have problem with mipmapping.

    First of all check your texture's LOD bias - try using negative values within -2.0 ... -1.0 range.

    There could be other reasons (like wrong reference value for alpha test), but unless you provide more details I can't provide better answer.
     
  3. sergioloro

    sergioloro Registered

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    sorry for my lack of knowlodge, but how do i set the lod bias???
     
  4. sergioloro

    sergioloro Registered

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    This is how texture looks in game, i have all graphics settings set to max. Values
     
  5. WiZPER

    WiZPER Member

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    Save your texture without any MIPs, and test again - looks like K Szcech is right. If it helps, use a lower MIP-count - like perhaps 3 or 4, depending on your initial texture-resolution.
     
  6. Michael Juliano

    Michael Juliano Track Team Staff Member

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    You can also set the mip bias in the grass material's texture slot to some value less than 0. -1 usually cures most situations without being too extreme...
     
  7. sergioloro

    sergioloro Registered

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    thank you guys, your tips allow me to fix this, plus i learn something new!!
    sorry to start this topic here, next questions on rfactor forum, at least until rfactor 2 come alive :)
     

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