This is for any one who really understands materials in rf2. My issue is that my mod looks fine in DevMode without assigning a pacecar to the mod. I have a custom pacecar that once I assign it to the mod (in the rfm file), all of a sudden in the actual racecar I get a funky blurry area on just one portion of the LCD Font seen on the dashboard. A number of other areas on the dashboard that use the same font and they look fine. If I remove the pacecar from the mod that dash looks fine again. I have spent the last week reviewing the materials used in the mod as well as the pacecar and for the life of me I can't find the conflict. Does any one have a suggestion of where to look? I have a vague idea of how materials work in rf2, but I am definitely not an expert.