Hi all, Once i've textured the first shader (texture map, track-main.dds) for road surface, now I'm adding realroad and reflections. Taking a look at Joesville example, I see asphalt mult.dds, track_main_norm.dds, racegroove.dds, asphalt spec.dds and marbles.dds. For marbles, racegroove and base texture map everything is ok, but I have no idea how to create specular map, diffuse map T2, diffuse map T3 and bump map. Someone can please point me to a good tutorial about this, or give me some suggestions? I've already done some basic editing with photoshop, but I'm very new to shaders and so on. Thanks all.