TelemInfoV01::mDentSeverity - meaning of each byte?

Discussion in 'Plugins' started by The Iron Wolf, Jan 23, 2017.

  1. The Iron Wolf

    The Iron Wolf Registered

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    Hi,

    I am consuming rF2 telemetry info in a project I am working on, and I am wondering if anyone knows (S397/ISI?) what each byte in an array means?

    I will be nice to be able to distinguish between various parts of car damaged. I have dim hope mDentSeverity might help :) because game itself shows damage in HUD, it is just the matter if it is exposed.

    Anyone figured it out? Cheers!
     
  2. Lazza

    Lazza Registered

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    Always shows all zeroes as far as I know.
     
  3. The Iron Wolf

    The Iron Wolf Registered

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    Thanks for the input Lazza.
     
  4. tafkams

    tafkams Registered

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    @The Iron Wolf
    Could you get the damage from the plugin interface? Which values do i have to use? Can you confirm severity values are alway 0?
     
    Last edited: Nov 26, 2017
  5. The Iron Wolf

    The Iron Wolf Registered

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    Dent severity values are always 0. What I did as a workaround I tracked mLastImpactMagnitude for max value, also accumulated it. Also, I check if mDetached on Wheel and Scoring are non-zero. See my shared memory plugin source and also Crew Chief code if you like.
    Damage tracking is #1 problem in ISI Internals. Hopefully this will get fixed.
     
  6. tafkams

    tafkams Registered

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    Thanks for your quick response. I agree that this is one of the most missing things in internals plugin.
    I will have a deeper look into your code.
     
  7. Herve_Versabeau

    Herve_Versabeau Registered

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    @Lazza

    now the values seem to be populated
    who has the details of the different values ?

    mDentSeverity01..................mDentSeverity08


    thanks
     

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