Hi, I am consuming rF2 telemetry info in a project I am working on, and I am wondering if anyone knows (S397/ISI?) what each byte in an array means? I will be nice to be able to distinguish between various parts of car damaged. I have dim hope mDentSeverity might help because game itself shows damage in HUD, it is just the matter if it is exposed. Anyone figured it out? Cheers!
@The Iron Wolf Could you get the damage from the plugin interface? Which values do i have to use? Can you confirm severity values are alway 0?
Dent severity values are always 0. What I did as a workaround I tracked mLastImpactMagnitude for max value, also accumulated it. Also, I check if mDetached on Wheel and Scoring are non-zero. See my shared memory plugin source and also Crew Chief code if you like. Damage tracking is #1 problem in ISI Internals. Hopefully this will get fixed.
Thanks for your quick response. I agree that this is one of the most missing things in internals plugin. I will have a deeper look into your code.
@Lazza now the values seem to be populated who has the details of the different values ? mDentSeverity01..................mDentSeverity08 thanks