[REL] TC2000 -Tsukuba Circuit-

As far as I know, ReflectPlane is no longer used (or required) since RF2 introduced screen space reflection (SSR).

STATIC01 is essential for correctly calculating IBL (Image Based Lighting) for objects using PBR. For example, it is a common issue with some old tracks where they are missing STATIC01 ReflectionMappers, which can cause visual bug with PBR rendering (such as missing chrome & metallic effect, mostly noticeable on car skin), and also missing static environment reflection, etc.

Official explanation:
https://docs.studio-397.com/display/DG/Reflection+Mappers#ReflectionMappers-StaticProbes
 
20250809212707_1.jpg


This picture is from yesterday's online test. The rubber has been in good condition every time.
Thanks to svictor and Corti, it will be able to be released in the near future.
 
thanks for you work. I think the track have massiv potential.
So if you need help let me know.

here are some bugs:
Screenshot 2025-11-19 123500.png

racesurface_gbelt_06 = mapping is wrong and you can see it

- use for all trees + crowds please billboards.

Screenshot 2025-11-19 123825.png

you are using a 1024x1024 texture for the complete tribune (obj_stand_07) and a very small, small part for the fence. That's to small for it. Use a great Studio397 fence texture from other official rFactor 2 tracks and you can see, it's better.
Same with the Advert boards. to small texture. Use the Shaders for advertisment, use a 2048x4096 texture for all advert and use the "uv maps" for better look.
Screenshot 2025-11-19 130121.png
you forgot the "double side"


Screenshot 2025-11-19 124338.png

"gr_005b.gmt" - you track have 445.000 vertices. A normal track have over 2 millions, so use 3d armco =>

Unbenannt-1.jpg

here is the result. A 2D armco vs a 3D armco.

Unbenannt-2.jpg

"obj_dunlop01.gmt" - more polys
 
thanks for you work. I think the track have massiv potential.
So if you need help let me know.

here are some bugs:
View attachment 56835
racesurface_gbelt_06 = mapping is wrong and you can see it

- use for all trees + crowds please billboards.

View attachment 56836
you are using a 1024x1024 texture for the complete tribune (obj_stand_07) and a very small, small part for the fence. That's to small for it. Use a great Studio397 fence texture from other official rFactor 2 tracks and you can see, it's better.
Same with the Advert boards. to small texture. Use the Shaders for advertisment, use a 2048x4096 texture for all advert and use the "uv maps" for better look.
View attachment 56841you forgot the "double side"


View attachment 56837
"gr_005b.gmt" - you track have 445.000 vertices. A normal track have over 2 millions, so use 3d armco =>

View attachment 56838
here is the result. A 2D armco vs a 3D armco.

View attachment 56840
"obj_dunlop01.gmt" - more polys
Thank you for your helpful message.

As you know, I'm a beginner when it comes to 3D models(Blender), and I still should study many many things.

Tsukuba was created as part of my learning journey, actuary it took me over a year to create it. So I hope you understand that there is a significant difference between the early works and the later ones.

Also, regarding the resolution of the models and textures, some are intentionally small to keep the number of vertices/polygons down.

I'm currently busy with other works and have only been able to make small changes, but I hope to gradually make improvements in the future.

regards.
 
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