To explain more clear about the whole reconstruction plan:
First, this track has several surface sections. They include:
1. Main road, which the center part of the road.
2. Road edge, which is the transition road between main road and grass, and in most sections, they consist of 3 layers (inner, middle, outer).
3. Grass, sand, gravel, and everything else.
The main road, which I had already subdivided 1 month ago (8 squares, 0.8-1meter density), had already added random "noise" (1-2cm variation) and crossfall (2%). And it drives good.
However, the road edge was not subdivided, due to the complexity of hundreds materials and messy mesh condition. It was extremely difficulty to do them at the time. This leaves a huge amount surface gap, which adds up with all the road gaps that existed in original conversion. Those gaps are not perfect for realroad, especially for wet road, and it will cause visual issue.
Thus, in order to fully utilize realroad, must fix all the gaps.
In the version 0.31, I have finally finished implementing realroad and all the necessary textures, including all the UV channels that were manually set correctly. And after some evaluation, I think reconstruction the remaining road edge and fixing gap is finally a viable option to me, and this will be the last and most important thing to do.
So my current reconstruction is focused on subdividing this whole remaining road edge meshes, then close any gaps in between the grass and main road. I estimated that this progress alone will take around one hundred hours.
And yes, your assumption is correct for bend/smooth the turns. The original surface is very low poly quality. In order to bend or smooth out, the only option is to manually adjust every vertices. It will be an unthinkable amount work (many months), and I don't plan to do it. However, I may choose to smooth out a few U-turn, if I feel necessary.
And thanks for support.
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Edit: a pic for better understanding:
View attachment 36410
Green: main road, subdivided in version 0.27.
Purple: subdivided road edge mesh, and fixed gap.
Red: not yet subdivided road edge mesh.