hi all! i am working to move a track to RF2. most of stuff goes well, but i have a question about 3d tall grass. i try to implement this at my track, but with not good result, lighting seems totally wrong. i would like to know anything about material/object/shadows settings thats make 3d grass looks OK and if is necessary to use this type of 3d grass around track. thanks in advance. Sergio Loro
Try setting "pointy" in your Normals section of GMT exporter (I'm supposing here you're using 3ds Max?)