tall 3d grass

Discussion in 'Track Modding' started by sergioloro, May 15, 2016.

  1. sergioloro

    sergioloro Registered

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    hi all!
    i am working to move a track to RF2. most of stuff goes well, but i have a question about 3d tall grass.
    i try to implement this at my track, but with not good result, lighting seems totally wrong.
    i would like to know anything about material/object/shadows settings thats make 3d grass looks OK and if is necessary to use this type of 3d grass around track.
    thanks in advance.

    Sergio Loro
     
  2. ECAR_Tracks

    ECAR_Tracks Registered

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    Try setting "pointy" in your Normals section of GMT exporter (I'm supposing here you're using 3ds Max?)
     
  3. sergioloro

    sergioloro Registered

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    i am using gjed!
     

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