T500RS FFB

Discussion in 'Technical & Support' started by colinL, Jun 18, 2019.

  1. doddynco

    doddynco Registered

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    The question to me now is: Does the T500 actually output a higher peak force beyond around 60%? Say you have a sustained 100% signal coming from the game, does the wheel actually deliver a higher peak force at a setting higher than 60% in TM profiler?

    From my experience it feels, both physically and audibly, like the wheel hardware clips around 60% in the profiler, assuming 100% signal going in from game. Going over 60% is just a compressor as far as I can tell. I suppose there's a way to find out so I will perhaps do a nm test when I get chance.

    Edit: One last point, just to clear it up, is that there are 2 clipping stages; the first one in the game should be maximised, then one built into firmware/hardware, which i suspect is actually reached at 60% in the TM profiler.
     
    Last edited: Jun 22, 2019
  2. Lazza

    Lazza Registered

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    Ok, let's assume the hardware force is maxed at 60% in the TM profiler for the T500. Why isn't that the case with the T300?
     
  3. Juwe Lahann

    Juwe Lahann Registered

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    Yes, exactly. Do you want to make the test with a t500? Unfortunately I don't have a kitchenscale useful for the test.
     
    Last edited: Jun 22, 2019
  4. colinL

    colinL Registered

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    Ok, so to sum it up, which settings should I change? I've changed steering resistance coefficient to -0.6 in the Controller.JSON but I can't really figure out the rest at this point.
     
  5. doddynco

    doddynco Registered

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    I
    If you send me your controller.Json, i will send you back a properly configured t500 file with all your other settings left as is.
     
  6. doddynco

    doddynco Registered

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  7. Akela_DE

    Akela_DE Registered

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    the overall strength is decreased by ~50% ? feels to light, i stay with the old values
     
  8. davehenrie

    davehenrie Registered

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    I think he mentioned you now had to increase the TM Control panel setting to 100%
     
  9. Akela_DE

    Akela_DE Registered

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    ah ok thx, i wont do that anyway ;)
     
  10. Lazza

    Lazza Registered

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    60 to 100 is a 66% increase, so easily offsets the reduction. There's no harm in running 100, and it leaves more room generally to avoid/reduce clipping, but it must be done in conjunction with lowering the FFB Mult in most content. Otherwise the clipping will run the motor hard and risk overheating.
     
  11. Akela_DE

    Akela_DE Registered

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    This discussion was ongoing in PC2 forum for a year or so ;)
    this "could" be ok if you ignore TMs advice and if you use only one sim. If not, you have to switch profiles with weird software. thx but no thx ;)
     
  12. Lazza

    Lazza Registered

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    Surely other Sims can be set to 60% instead of 100? So they end up doing the same thing.

    Does TM advise not to use 100 in the CP as a rule?
     
  13. Akela_DE

    Akela_DE Registered

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    Sure i can set the Cp panel back everytime for other sims, or use some old software for that. But i really dont want to, because i will forget it everytime i bet, means game stop and restart. Thats highly unpractical.

    TMs advice is 60% max strength for the T500. there is a doc somewhere on TM site and the driver set it as default.
    And (if i remember correct) the PC2 FFB guys measured somehow you get the best linear output at that strength.What a surprise.

    Btw, i dont understand why one would decrease the overall ingame effect strength by ~50% and then increase the overall TM strength by ~50% :D (Ah no i dont want to discuss that again ;) )
     
  14. Lazza

    Lazza Registered

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    No, that's not what I meant. I mean you can leave the control panel set to 100%, and change other games to 60% FFB, and they'll end up doing the same thing as CP:60 and game:100. So you only need to set those games once, no swapping required.

    Do you have a link? I know the driver is set to 60% by default, but many games have lots of FFB clipping so that's a sensible decision. It doesn't mean they don't recommend 100% if done properly.

    It is a surprise because that's not how electric motors work. They're probably quoting WheelCheck, which isn't measuring raw force.

    It's very simple: 1.0 * 0.6 = 0.6. Same as 0.6 * 1.0 = 0.6. So overall strength doesn't change - but by setting the game to 0.6 you have another 66% room for stronger FFB instead of clipping.
     
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  15. DrivingFast

    DrivingFast Registered

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  16. Marc Christopher Harris

    Marc Christopher Harris Registered

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    Hi Doddy.
    Your FFB settings have transformed my sim, thankyou!

    One quick question. I am setting the FFB minimum torque at only 4.

    If I set it any higher (no where near the recommended of 60-100) my wheel will violently shake when it is straight, so going down straights, sat in pits etc. There seems to be a half an inch 'zone' almost where this occurs, but doesn't anywhere else. Very bizarre. Any ideas what it could be?
     
  17. doddynco

    doddynco Registered

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    That's great to hear Marc :) - i'm glad it's working well for you.

    I think you have those settings mixed up. Try this:

    • 'FFB Minimum Torque' (inside RF2 pit menu) should normally be set between 3-6%.
    • 'Car-Specific FFB Multi' (inside RF2 pit menu) should normally sit between 0.60-1.00. This setting should be adjusted for each car; you should use a FFB meter, like the one in Simhub, to help set the FFB for each vehicle properly.
    • The 'Overall' setting is in the Thrustmaster control panel, and should be set to 100%.
    Hope this clears things up.
     
    Last edited: Aug 10, 2019
  18. luciano mangone

    luciano mangone Registered

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    Hi, this json works well for a ts pc racer too?
     
  19. doddynco

    doddynco Registered

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    Nope
     
  20. ADSTA

    ADSTA Registered

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    There is a preset profile for the TS-PC Racer.
     

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