[REL] T5 series 2012/13 V2 by UnitedRacingDesign

If this is actual your ingame in cockpit view i think it Looks like you have a way too high FOV setting I had something simular in AC its not for every car but it happened with some cars of different moderators
thanks, that's probably what it is as I am running with vorpx.
 
Does anyone know what setting can cause artifacts like this?
30hlij8.jpg


I know this is not supported skin pack, but thought I'd ask if anyone knows :) Thanks!

For me this just looks like wrong texture/template used for interior glass (extra0). Could you please try one of the default cars/skins?
 
@Miro, just to be clear: i reported also that around the center my osw feels "different" with the T5 v2.0. but having said that it for sure doesn't feel broken. I take it as it's just a different car with different steering geometry which obviously shall feel different.

As for min ffb torque with OSW well mr Reimer for sure knows his way around but i use 0.5 for a year now and no issues. they (including mr Reimer) all use "fake" damping and center spring which gives the wheel a heavier feeling.

Ok, that sounds better. I do not have an OSW so I am just curious myself really. Usually if somebody mentiones "strange behaviour" related to the steering that rises my alarm bells.

I am sure all the guys which work with the OSW hardware including Dennis know what they talk about. :)
 
For me this just looks like wrong texture/template used for interior glass (extra0). Could you please try one of the default cars/skins?
Thanks, I'll try it once I get a chance. I however used this skin pack and in the past, and I do not remember this problem, so more likely something has changed in my settings. I recently changed resolution as new version of vorpx finally works with 8:9 resolution correctly.
 
Ok, that sounds better. I do not have an OSW so I am just curious myself really. Usually if somebody mentiones "strange behaviour" related to the steering that rises my alarm bells.

I am sure all the guys which work with the OSW hardware including Dennis know what they talk about. :)

Sorry I gave you the wrong impression about what I felt/feel English still is difficult :(
 
Thanks, I'll try it once I get a chance. I however used this skin pack and in the past, and I do not remember this problem, so more likely something has changed in my settings. I recently changed resolution as new version of vorpx finally works with 8:9 resolution correctly.

I've checked the skins of the skinpack too and don't have this error (skinpack from http://unitedsimracing.net/projects it is I think).

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Last weekend I've ran some laps around different tracks and had some short races with the latest T5 demo. This confirmed my first impressions from some days ago: The look and feel is great, the driving itself is as well.:cool:
However my wish remains to replace the driver helmet with the latest ISI default helmet (it looks much better IMO) and I have another wish: Would it be possible to have an upgrade option for the T5 to be competitive to the JT5? It would be really great to have a mixed Japanese-German-Touring-Prototype-Class they weren't able to achieve in the real world :D

I'm really looking forward to the update of the whole mod (and of course any new season)!;)
 
as i said i dont use min ffb torgue in game tried it once but thats totally not feeling well and normal ( not recommended by D. Reimer and others) have mmos at 100% output and car specific FFB ingame all at 0.33 for all cars i have no issue with 1 and the same setting with many cars only this car feels small deadzone (light around center) so i have right material to compare . everything at same setting for every car. even i think lenze has much more CPR then the mige so its not totally comparable imo (i think)
but gonna try some car setup settings and see if that helps
and i totally dont find it a bad car on the contrarary (if thats spelled well :) )
I tend to use different amounts of overall filter and ffb strength for different cars. I think there might be some car specific in-game ffb filtering in differing amounts in different mods. This car seems to need less filter than other cars. I use 7 and for other cars i usually need 10-13.
Also for this car i use only 500 degrees of steering angle. So with reduced steering angle and reduced overall filter the ffb of this car feels very good to me with my Argon Lenze OSW. And i dont use min ffb torgue either.
 
For me this just looks like wrong texture/template used for interior glass (extra0). Could you please try one of the default cars/skins?
Same issue with default skins. It doesn't bother me too much though, because those models will be updated soon and there will be native VR support in the game soon (so my weird resolutions and FOV won't be needed). Thanks for help though :)
 
Same issue with default skins. It doesn't bother me too much though, because those models will be updated soon and there will be native VR support in the game soon (so my weird resolutions and FOV won't be needed). Thanks for help though :)

You're welcome! However, I feel a little challenged by this issue so I still would like to know two more things :D
1. Did you test it with just a single car on track (generic ISI track) too?
2. Have you tried some default display settings too?
...just to isolate the possible sources for this error (as it could remain even after the MOD was updated) :cool:
 
You're welcome! However, I feel a little challenged by this issue so I still would like to know two more things :D
1. Did you test it with just a single car on track (generic ISI track) too?
2. Have you tried some default display settings too?
...just to isolate the possible sources for this error (as it could remain even after the MOD was updated) :cool:
I will let you know if I observe anything. You made me think about whether track has anything to do with it and I got suspicious, because on right window you can see "Mercedes" letters. Now, default URD skin does not have this texture anywhere, but I had same artifact. But the track is Hockenheim, which has this word somewhere on it, so maybe I am getting it from track somehow, or maybe I am dreaming too far :) Anyway, if I figure anything out I'll respond.
 
Thanks for your contribution, we know now your opinion on the grip of the new Aura T5.

I supposed, wrongly may be, that Marc wanted to draw conclusions from his video comparing an F1 to a DTM car (if not, why adjoin it in a thread about low speed grip).

By the fact, what are the grip values of the DW12 in order to compare them to those of the new Aura?

Cheers.

These are the grip coefficient values for the softest tire of the different mods:

T5 series v1.8 (September 2014)
StaticBaseCoefficient=4.486
SlidingBaseCoefficient=2.143

T5 series v1.95 (February 2017)
StaticBaseCoefficient=3.60248
SlidingBaseCoefficient=2.45

T5 series vRR (private modified version I made in May 2015 that I mentioned in a previous post)
StaticBaseCoefficient=3.64985
SlidingBaseCoefficient=2.5182

DW12 v1.65 (alternate tires)
StaticBaseCoefficient=3.361
SlidingBaseCoefficient=2.42

As it can be seen old values were completely odd compared to the new ones which seem more normal.
Thanks URD for adressing this issue. I understand final version will also have hard compunds. The demo only has slicks.

The values I used for harder compunds were the following:
StaticBaseCoefficient=3.40577
SlidingBaseCoefficient=2.34981
 
You're welcome! However, I feel a little challenged by this issue so I still would like to know two more things :D
1. Did you test it with just a single car on track (generic ISI track) too?
2. Have you tried some default display settings too?
...just to isolate the possible sources for this error (as it could remain even after the MOD was updated) :cool:
I tried all the reasonable things: FOV, resolution, different track, shader/cbash delete, .json delete, config.ini delete - no luck. My guess there are shared resources between mods, and some of the mods corrupted T5. I don't want to reinstall rF2, but I also have weird behavior during FCY, so it might be time to start fresh :)
 
After testing the car at Nogaro I have to say that I like the car a lot.
The only "but" I happen to find is FFB.
I find it a bit disconnected to the tires. I don't get to feel when I am ovedriving.
 
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