[REL] Symmons Plains Raceway Beta v0.95

Discussion in 'Locations' started by WHAT21A, Oct 13, 2013.

  1. Edu

    Edu Registered

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    The link not work :(
     
  2. bwana

    bwana Registered

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    So looking forward to lapping here after work tonight in the FVR V8's .looks fantastic great job;)
     
  3. Gupster

    Gupster Registered

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    Thank you sir for another "A-List" track, this is beautiful ingame!
     
  4. Marvin Morgan

    Marvin Morgan Registered

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    Just to add to those who already reported. Yes there is a problem when you brush against the guard rails. Will rip your card apart. This probably will keep this track out of contention for online league racing. Then again it will keep aggression low knowing that eminent death is awaiting if you attempt that pass and don't have enough room. lol
     
  5. Galaga

    Galaga Banned

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    To confirm, I am getting 10 less FPS than Silverstone, where I am already getting only 40-something FPS.
     
  6. jimcarrel

    jimcarrel Registered

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    I can run everything oh high, but while doing some testing I found that with the settings Bart S listed in his 4x better graphics thread, low settings actually look pretty darn good.
     
  7. tjc

    tjc Registered

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  8. BigDuke6

    BigDuke6 Registered

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    Thank you for the work you have put into this track, fantastic to drive on, loving the bumps & it looks fab too. It really is a credit to you Shaun. Well done mate.

    Great work too by Tosch and ISI, thank you all.
     
  9. Prodigy

    Prodigy Registered

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    Thanks for this track, very good job.
     
  10. evphelps

    evphelps Registered

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    Very nice work.
    No issues to report here.
    A classic (60's/70's) version would get my vote :p
     
  11. Marvin Morgan

    Marvin Morgan Registered

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  12. A13

    A13 Registered

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    very nice track

    thank you very much for creating it :)
     
  13. TIG_green

    TIG_green Registered

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    Thanks, good looking track. Haven't noticed any issues so far. Mostly over 100 fps here with almost everything full :D

    Not my favourite layout though but that's not your fault :)
     
  14. Aleksi Elomaa

    Aleksi Elomaa Registered

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    I can confirm that 'Get missing components' feature works. Just did only a few laps but the quality of the track seems to be very good.
     
  15. hexagramme

    hexagramme Registered

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    This is a wonderful top quality circuit which ups the overall quality of rF2 enormously! Fantastic work, those involved should be very proud of themselves.

    I drove 30 laps against 29 AI on 100 strength and had the most exciting race in a long time.

    Only little problem is a funky pop up shadow on the back straight, I think it's a big antenna tower. Could be my graphics settings though?
     
  16. Jamezinho

    Jamezinho Registered

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    This track really suits the Clio. The short, simple, narrow layout is perfect for them. Just had a great race here with the AI.

    Easy to forget how good the Clios are.
     
  17. WHAT21A

    WHAT21A Registered

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    Cool thanks! Been waiting for someone to comment on this :). Glad your all enjoying the track, the problems found will be fixed in a new version soon (v0.91), will get started on the fixes early next week.
     
  18. Jamezinho

    Jamezinho Registered

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    Shaun, I did notice something today; the texture on the Alfa Romeo bridge was flickering when viewed from the back straight.

    Anyone else seen this?

    I'm on an AMD card with the latest beta driver.
     
  19. Skynet

    Skynet Registered

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    @ WHAT21A

    Just had a quick go and popped in quickly to say Congrats man, the track is beautiful =). The Bumps...they bring the force feedback alive, especially the ones just before turn 1. Thanks for making this it has raised the quality of the rf2 experience.
     
  20. realkman666

    realkman666 Registered

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    I went straight to the Barber, great fun!
     

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