SweetFx

Discussion in 'User Interface and HUD Modding' started by svenh007, Feb 8, 2015.

  1. svenh007

    svenh007 Registered

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    Hello, I wonder if anybody can help me.
    As I had such a great quality enhancement with AC and the Oculus Rift, I wanted to try it with rfactor2 as well.
    But so far no luck. I added the latest version to the rfactor2 folder but dont see any difference.

    Would be great if somebody could:
    - show me the latest sweetfx version URL ?
    - where to copy them into ?
    - how I can switch it off and on to see the difference ?

    thanks in advance
    Regards
    Sven
     
  2. svenh007

    svenh007 Registered

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    Nobody there to help on how to get SweetFx running with the current build ?
     
  3. Hazi

    Hazi Registered

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    Tried with "Reshade" - another new/alternative/successor to SFX - got the basic stuff working and no problem in Win7 64. Just follow the instructions and put the renamed file into your RF2.exe folder. It`s still in dev. but worked without problems. There are 2 packages on the site and one with the shaders from SFX included.

    http://reshade.me/

    You can change the config file on the fly and you see the changes without restarting the games. (as far as I remember)

    "Never need to skip a game again because it is OpenGL and no injector did the job: ReShade supports all of Direct3D8, Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL.

    Direct3D8 is converted to Direct3D9 to allow for more advanced effects using later shadermodels."

    From readme:

    Installation:
    -------------

    Figure whether the game is 32bit or 64bit and copy the matching ReShade DLL to
    the directory the game executable is in:
    - 32bit => ReShade32.dll
    - 64bit => ReShade64.dll

    Figure out which API the game uses for rendering, or any of the following DLL
    names the game loads and rename the DLL you just copied to that:
    - Direct3D8 => d3d8.dll
    - Direct3D9 => d3d9.dll
    - Direct3D9Ex => d3d9.dll
    - Direct3D10 => dxgi.dll
    - Direct3D10.1 => dxgi.dll
    - Direct3D11 => dxgi.dll
    - Direct3D11.1 => dxgi.dll
    - Direct3D11.2 => dxgi.dll
    - OpenGL => opengl32.dll

    Done!

    Shaders must be copied to the same directory ReShade was installed to and then
    renamed into "[RESHADEDLLNAME].fx" (e.g. "d3d9.fx") or "ReShade.fx".

    Next time your run the game, you should see the ReShade greeting popping up.
     
    Last edited by a moderator: Feb 12, 2015
  4. svenh007

    svenh007 Registered

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    Great. Thanks for this new tip. Didnt know this. Will try it and report
     

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