Hello, I wonder if anybody can help me. As I had such a great quality enhancement with AC and the Oculus Rift, I wanted to try it with rfactor2 as well. But so far no luck. I added the latest version to the rfactor2 folder but dont see any difference. Would be great if somebody could: - show me the latest sweetfx version URL ? - where to copy them into ? - how I can switch it off and on to see the difference ? thanks in advance Regards Sven
Tried with "Reshade" - another new/alternative/successor to SFX - got the basic stuff working and no problem in Win7 64. Just follow the instructions and put the renamed file into your RF2.exe folder. It`s still in dev. but worked without problems. There are 2 packages on the site and one with the shaders from SFX included. http://reshade.me/ You can change the config file on the fly and you see the changes without restarting the games. (as far as I remember) "Never need to skip a game again because it is OpenGL and no injector did the job: ReShade supports all of Direct3D8, Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL. Direct3D8 is converted to Direct3D9 to allow for more advanced effects using later shadermodels." From readme: Installation: ------------- Figure whether the game is 32bit or 64bit and copy the matching ReShade DLL to the directory the game executable is in: - 32bit => ReShade32.dll - 64bit => ReShade64.dll Figure out which API the game uses for rendering, or any of the following DLL names the game loads and rename the DLL you just copied to that: - Direct3D8 => d3d8.dll - Direct3D9 => d3d9.dll - Direct3D9Ex => d3d9.dll - Direct3D10 => dxgi.dll - Direct3D10.1 => dxgi.dll - Direct3D11 => dxgi.dll - Direct3D11.1 => dxgi.dll - Direct3D11.2 => dxgi.dll - OpenGL => opengl32.dll Done! Shaders must be copied to the same directory ReShade was installed to and then renamed into "[RESHADEDLLNAME].fx" (e.g. "d3d9.fx") or "ReShade.fx". Next time your run the game, you should see the ReShade greeting popping up.