Suspension Car Editor

Discussion in 'Car Modding' started by Leonardo1962, Mar 23, 2014.

  1. gagipro

    gagipro Registered

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    Hoho Perhaps I will remake my m3's suspensions from scratch soon : sounds good !!!
     
  2. alpha-bravo

    alpha-bravo Registered

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    good news thx for the update :)
     
  3. Butters

    Butters Registered

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    Any update on this tool? The team have been plugging away with models with the hope that this could help out with the Physics aspect of things.
     
  4. gagipro

    gagipro Registered

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    Same here
     
  5. Leonardo1962

    Leonardo1962 Registered

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    Thank you for your Interest,

    I'm still working on it and will give a detailed update info, soon.

    I test it, by using it for creating my first rF2 car and i am optimising user Interface and suspension results.
    This is very time consumpting, but it becomes better and better.


    Leonardo :)
     
  6. alpha-bravo

    alpha-bravo Registered

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    I'm glad to read about a soon update (info) ! :) Thx Leonardo
     
  7. Rik

    Rik Registered

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    +1 Thanks Leonardo
     
  8. Butters

    Butters Registered

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    +2 Thanks Leonardo
     
  9. Raintyre

    Raintyre Registered

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    Great contribution!! :D
     
  10. gagipro

    gagipro Registered

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    Cannot wait :)
     
  11. Leonardo1962

    Leonardo1962 Registered

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    Hi Folks,

    sorry for the long delay of reply. I was very busy and additionally i spend time to convert some cars to rFactor2 to take use of my editor. Converting and driving my favourite cars in rFactor2 is my motivation to develop this suspension editor.

    I had many bugs to fix. And for a long time i was mixed up with some relative suspension data in .HDV and PM files.

    I'm not member of a moding team, therefore it took me a long time to learn and to understand, how to adjust suspension arm movements and springs with SpringRange, BumpTravel, ReboundTravel and RideHeightSettings. My first calculations for HDV etc. were wrong and provided strange relative suspension arm movements and limits. But finally i managed it to get it running in ModDev and in Game.

    To get an idea, how it works for now, i made this little video, to show you, how i use the suspension editor. I converted a Porsche 1970-73 911S mod from GPL to rfactor2 (thanks to Brickyard Legends and his Team for this great work) and created a rFactor2 car with my own suspension made by my editor.

    Here is a link to a video update.


    In this video update you can see how quick it is, to make a suspension work and to take use in GAME (ModDev).

    The user interface still needs some improvements. The folder structure for templates has to be established and if some files are missing the editor doesn't work as expected. To get rid of this, i'm working to auto generate missing spare files (still in progress.)


    Hope you like it.
    Leonardo :)
     
    Last edited by a moderator: Aug 24, 2014
  12. Hazi

    Hazi Registered

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    Genius!
     
  13. alpha-bravo

    alpha-bravo Registered

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    Leonardo thx for the detailed update and the video. I must say awesome :) huge progress and also a huge amount of work you have done. Keep on the good work!
    Looking forward to your first release :cool:

    Thx Alex
     
  14. Butters

    Butters Registered

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    Awesome work. Seeing the way this tool is progressing makes me quite content to just continue on with the focus on modelling knowing that when this tool is ready it will make things so much more user friendly.
     
  15. CrazIvant

    CrazIvant Registered

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    Great work!
     
  16. newtonpg

    newtonpg Registered

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    Amazing, pure magic err... knowledge. Thank you to develop this Suspension Car Editor!

    Although Im not a moder, my hopes are that this software can pass the right variables to setup suspension with Motec.
     
  17. MikeeCZ

    MikeeCZ Registered

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    Any idea about first release? Does your SW do susp.pm or susp.ini?

    Cheers
     
  18. Leonardo1962

    Leonardo1962 Registered

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    Hi MikeeCZ,

    susp.pm and susp.ini are allready integrated. They are created, even the ptool shape and color stuff. (May be that is not needed for game)

    The created susp.pm and susp.ini should descripe the same suspension and can be linked in the hdv file.

    But for now my generated ini files causes a CTD in modDev . There are some bad Parameters or modDev does not Support susp.ini. I have not yet tested in game, but it's on the "to do" list.

    Leonardo :)
     
    Last edited by a moderator: Sep 9, 2014
  19. Miro

    Miro Registered

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    AFAIK ModDev works just fine with chassis.ini.

    Really nice work Leonardo, can't wait to get my hands on the editor. Keep it up.
     
  20. MikeeCZ

    MikeeCZ Registered

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    ModDev does support .ini suspensions, in HDV they have to be refered to with line UltraChassis=susp.ini instead of PhysicalModelFile=susp.pm

    You can keep both lines in HDV, i was told that the game prioritizes UltraChassis over PhysicalModelFile when both are present, altho i see no reason why to keep both, you can.
     

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