Hi Rastas, I will get to the huge THANK YOU at the end of this reply...
So I've been driving your mod for the last three days, but unfortunately it contains an old reference to Indianapolis. the old reference causes an error during game launch, (when rF2 tries to download/remove newly subsribed or unsubsribed content in the new UI system.) after the error rF2 won't try to subsribe to other newly added content. So currently I had to unsubscribe just in order to add some other mods to rF2.
It'll be great if that's something that you care to fix one day.
Here's an excerpt from the trace file:
26.85s JNIModMgr.cp 1398: Error trying to install SRC_Indy500: missing virtual cmp ISI_Indianapolis_2013 v1.70; missing virtual cmp SRC_Indy500 v17.0330; , File: E:\Games\Steam\steamapps\workshop\content\365960\1113771653\trackname.rfcmp
(I followed
this manual to find the culprit, and unsubscribing to this mod on steam solved the problem for me)
...And now to my huge THANK YOU...
It was a few days ago when I thought to myself: 'Force feedback is so great in rF2, I feel like drifting should work well'. Oh boy! It works wonderfuly! It's truely hard to believe that everyone is drifting in AC, when drifting in rF2 is sooo much better! there's such great control of the car, the steering wheel goes exactly to where I would've expected it to go IRL. (I don't have RL experience with drifting) It's easy to drift both a tight corner OR a very fast turn at top gear!
This is so much better than AC, where you're doing so much guesswork; cars that drift nicely in moderate speeds are hard to control in fast corners. But here I didn't even bother so far with special drift courses. every road course works great. Thank you for bringing this from rF1, or I might've never known!