1) On some systems people have more FPS on DX9 than on DX11.Why?
2) I dont like the color palette in the DX11 version, too much blue.
3) Why not.
1) On some systems people have more FPS on DX9 than on DX11.Why?
So you're basically saying that because you have worst performance in dx11 than dx9,no body should be having better performance,it's impossible because you and your system is the be all and allFrom the early release of rFacto 2 DX9 beta there has been people who has pretended that everything is just fine. Sales numbers to rFactor 2 are telling the story how much sim racing community has been enjoying this high quality platform how good choice DX9 was.
This strange behavior is still going on here in S397 forums. Good example is when majority are reporting decreases of fps DX9 vs DX11 there are statements that some has in increased fps with DX11 and when you are asking proof you get benchmark which is old and not from the public beta release.
The second worst mistake to ISI was to listen "inner circle" and not the majority. Let`s just hope S397 are not making the same mistake![]()
is it wanted this effect?
http://steamcommunity.com/sharedfiles/filedetails/?id=1160105449
To be clear, how exactly am I to accomplish this.... This is a night mare....To get all the latest official DX11 updated content subscribe here:
http://steamcommunity.com/id/studio-397/myworkshopfiles/
Currently Updated content Steam Workshop:
Tracks
Cars
- Silverstone 2012
- Mores 2013
- Indianapolis 2013
- Nola Motorsports Park 2016
- AtlantaMP 2014
- TobanRP 2016
- MillsMetro 2011
- Portugal 2009
- Palm Beach 2012
- Malaysia 2007
- Monte Carlo 1966
- Quebec Super Kart 2011
- São Paulo 2013
**Honda Civic BTCC Physics changelog:
- StockCar 2015
- Howston G4 1968
- Howston G6 1968
- Indycar Dallara DW12 2014
- Nissan GT500 2013
- USF2000 2016
- AC Cobra 427SC 1967
- Chevrolet Camaro GT3 2012
- Corvette C6R GT2 2009
- Kart Cup
- Honda Civic BTCC 2013**
- Formula Renault 3.5***
- Renault Clio Cup 2010
- Brabham BT20 1966
- Howston Dissenter 1974
- Panoz Roadster 1999
- Nissan GTR 2011
- Formula 2 2012****
***Formula Renault 3.5 Physics changelog:
- Minor Inertia Tweak
- Add latest AI variables.
- Reduced cooling (overheating) effect when in slipstream of another car.
- "ModelWheelsIncludeAllTireMass" Fix.
- Updated all other variables. (Slightly more accurate bumpstop travel, SpringAux, Engine Starting temps, etc)
- Minor tyre tweaks (mostly added newer wet weather params).
****Formula 2 2012 Physics changelog:
- New CPM Tires
- Minor reduction in tyre load sens.
- Rears have a slightly wider peak slip at lower loads.
- Improved AI correlation
- Minor brakes tweak.
- Force Feedback is now stronger.
- Engine smoke emission location improved.
- Full CPM tyre upgrade.
- AI improvements to help launch on race starts.
- AI now take longer to warm up tyres.
- AI correlation tweaks to slightly decrease grip.
- Added RCD / talent file.
- AI tweaks to make them faster overall.
- Lower initial tyre temperatures and more pressure buildup.
- Softened front ARB.
- More damping in suspension components.
- Minor tyre tweaks to include more damping.
- Correction to low downforce package to add stability.
- Added optional caster upgrade to help increase the cornering forces in the FFB.
- Reduced flatspot intensity on front tyres.
- Softened steering slightly.
- Low-end torque slightly increased.
- Corrected unsprung inertia.
- New engine throttle map.
- Softened chassis.
- Improved inertia.
- Lowered max brake force.
- Set default brake pressure to realistic typical usage.
- Rear ARB increased to be bit stiffer and better match the data.
- Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.
- Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).
- Front ARB now displays stiffness to make it clearer.
- Wheel rate correction.
- Added chassis flex.
- Added new steering system.
- Softened shifts, this should make up-shifts more harmonious especially in mid-corner.