Struggling with ForceFeedback setup

Discussion in 'Technical & Support' started by Oscarjcooke, Aug 7, 2018.

  1. Oscarjcooke

    Oscarjcooke Registered

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    I have recently bought a simulator with a LeoBodnar direct drive steering motor and cannot get it to operate without breaking my wrists every time i want to leave the pitbox!
    Tried all the basic settings as in playing in the options menu but wondering if there is something a bit more to it?

    Thanks in advance
     
  2. Supa

    Supa Registered

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    Maate fellow bodmar owner here. You need to change a line in your Jason file. I'm at work now but will sort it when I get home later. It's because your wheel is basically still not recognised by the game.
     
  3. Supa

    Supa Registered

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    I just recalled what line it is. Its to do with Centering spring effect. which should be something like 0.1 but in your case it defaults to 1.0 because your wheel is not recognised. I'll post the exact changes to make later when i get home but for now go have a look!!

    Good luck! :)
     
  4. Supa

    Supa Registered

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    Right this should get you driving!! Goto your rfactor 2 controller.json file at this location......

    C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\UserData\player


    and either paste the below in or change the values.. Remember to change the 26nm of my wheel at the bottom to what your is :)


    "Steering effects strength":-10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
    "Steering resistance coefficient":0,
    "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
    "Steering resistance saturation":0,
    "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Steering torque capability":26,
     
  5. Oscarjcooke

    Oscarjcooke Registered

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    Hi Dude

    Just applied all those settings and its still insanely hard to turn the wheel.

    Do you know where the settings and sliders/percentages should be actually within the games settings? Such as FFB multiplier?

    Really appreciate your time
     
  6. Supa

    Supa Registered

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    Hmmmm with rfactor you don't want to touch the multiplier. You say strength in your wheel software. Should be version 3.9 now. Is the wheel hard to turn even stationary in the pits?
     
  7. Supa

    Supa Registered

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    Change strength in your wheel software
     
  8. Oscarjcooke

    Oscarjcooke Registered

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    Yeah it takes my bodyweight to move the wheel haha.
    So try to get into the config of the actual steering wheel?
    This wheel how it is set is great on assetto corsa and rfactor1 so hoping not to affect these
     
  9. Supa

    Supa Registered

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    Hmmm ok well that's the centring spring effect. That setting should have fixed it.
     
  10. Supa

    Supa Registered

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    Double check your controller Jason file again
    There are more than one main file there so make sure you do the correct one!
     
  11. Supa

    Supa Registered

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    Hmm I meant more than one json file.
     
  12. Supa

    Supa Registered

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    Mate we will get it sorted. We will get this working and then i can help you with your wheel software.
     
  13. Lazza

    Lazza Registered

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    If forces are too strong in rF2 just change the overall strength setting in rF2 (not the vehicle specific one) as a starter.

    @Supa You can edit your posts mate, makes the thread much easier to read than correction posts.
     
  14. Supa

    Supa Registered

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    oh cheers Lazza!
     
  15. Supa

    Supa Registered

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    Heres the whole FFB section from my controller.json file see if that works. But your symtoms were the same as mine initially where you couldnty even turn thye whell while in the pits!

    Force Feedback":{
    "Brake effects on steer axis":0,
    "Brake effects on steer axis#":"0 = Brake effects on brake axis, 1 = brake effects on steering axis.",
    "Brake effects strength":10000,
    "Brake effects strength#":"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
    "Brake spring coefficient":0.3,
    "Brake spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Brake spring saturation":1,
    "Brake spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Clutch effects on steer axis":0,
    "Clutch effects on steer axis#":"0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.",
    "Clutch effects strength":10000,
    "Clutch effects strength#":"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
    "Clutch spring coefficient":0.2,
    "Clutch spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Clutch spring saturation":1,
    "Clutch spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "G920_workaround":true,
    "G920_workaround#":"Workaround for Logitech G920 firmware bugs ... may need to turn this off after firmware update if it gets fixed.",
    "Gearbox effects on steer axis":0,
    "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",
    "Gearbox effects strength":10000,
    "Gearbox effects strength#":"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
    "Gearbox spring coefficient":0,
    "Gearbox spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Gearbox spring saturation":1,
    "Gearbox spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Ignore controllers":0,
    "Ignore controllers#":"Do not use FFB on: 1=controller1, 2=cntrlr2, 4=cntrlr3, 8=cntrlr4, 16=cntrlr5, 32=cntrlr6, 64=cntrlr7, 128=cntrlr8 (or add values to ignore multiple controllers, for example 255 ignores all)",
    "Jolt magnitude":1.5,
    "Jolt magnitude#":"How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.",
    "Off-road multiplier":0.3,
    "Off-road multiplier#":"Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)",
    "Other spring coefficient":0,
    "Other spring coefficient#":"Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers",
    "Other spring saturation":0,
    "Other spring saturation#":"Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers",
    "Rumble strip magnitude":0,
    "Rumble strip magnitude#":"How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.",
    "Rumble strip pull factor":1.5,
    "Rumble strip pull factor#":"How strongly wheel pulls right\/left when running over a rumble strip. Suggested range: -1.5 to 1.5.",
    "Rumble strip update thresh":0.05,
    "Rumble strip update thresh#":"Amount of change required to update rumble strip effect (0.0 - 1.0)",
    "Rumble strip wave type":0,
    "Rumble strip wave type#":"Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.",
    "Steering effects strength":-10000,
    "Steering effects strength#":"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
    "Steering resistance coefficient":0,
    "Steering resistance coefficient#":"Coefficient to use for steering resistance. Range: -1.0 to 1.0",
    "Steering resistance saturation":0,
    "Steering resistance saturation#":"Saturation value to use for steering resistance. Range: 0 - 1.0",
    "Steering resistance type":0,
    "Steering resistance type#":"0=use damping, 1=use friction",
    "Steering spring coefficient":0,
    "Steering spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Steering spring saturation":0,
    "Steering spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Steering torque capability":26,
    "Steering torque capability#":"The maximum torque capability of the wheel (in Nm, obviously)",
    "Steering torque extrap blend":0,
    "Steering torque extrap blend#":"Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)",
    "Steering torque extrap time":0.015,
    "Steering torque extrap time#":"Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)",
    "Steering torque filter":0,
    "Steering torque filter#":"Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)",
    "Steering torque minimum":0,
    "Steering torque minimum#":"Minimum torque to apply in either direction to overcome steering wheel's 'FFB deadzone' caused by friction",
    "Steering torque per-vehicle mult":1,
    "Steering torque per-vehicle mult#":"Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)",
    "Steering torque sensitivity":1,
    "Steering torque sensitivity#":"Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high",
    "Steering torque zero-speed mult":0.3,
    "Steering torque zero-speed mult#":"Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque",
    "Test_workaround":true,
    "Test_workaround#":"Workaround for apparent driver CTD on release",
    "Throttle effects on steer axis":0,
    "Throttle effects on steer axis#":"0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.",
    "Throttle effects strength":10000,
    "Throttle effects strength#":"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
    "Throttle spring coefficient":0.1,
    "Throttle spring coefficient#":"Static spring effect rate (-1.0 to 1.0)",
    "Throttle spring saturation":1,
    "Throttle spring saturation#":"Static spring effect peak force (0.0 to 1.0)",
    "Type":1,
    "Type#":"Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble\/gamepad 4=custom",
    "Use thread":true,
    "Use thread#":"Use a separate thread to issue FFB commands which may block with some drivers"
     
  16. RaceNut

    RaceNut Registered

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    You may also try using the AccuForce preset and edit your controls as needed. This has worked well with the OSW for me so it's worth a try imo.
     

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