Street course cautions (F1)

Discussion in 'Modding' started by dosequis56, Jul 27, 2022.

  1. dosequis56

    dosequis56 Registered

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    I have been working on what will make racing at a street course like Monaco work in RF2 (with F1 cars). I plan to post all my findings and some tooling soon. But first, is there any insight into where I should start to fix safety car behavior. I have been able to get the racing pretty good by using corridors, collision corridors, cut track and AIW line adjustments. However, when AI cars do decide to enter a narrow section side by side and wreck, a yellow flag comes out and basically ends the race. The issue appears to be documented in other threads as the 'you go, no you go' issue with lining up AI cars. In addition, the AI cars seem to start pounding the walls under caution even though the collision corridors are set way inside of the walls. What recommendations do folks have to resolve it? Some things I have seen are ...

    ultracarefulyellow=0

    What does this do?

    LaneSpacing=4.50

    Is this what defines pace lap spacing and perhaps doesn't allow the AI cars to pass each other to line up?

    "AI Formation by Position":false,

    How do the cars line up with this setting? What position? start position?

    other ideas? Are the AI cars running the LEFT and RIGHT paths and is that why they are pounding the walls? Although I do have those set well inside of the turns; about the same distance as the FASTPATH
     
  2. SpeedDemon458

    SpeedDemon458 Registered

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    Sorry to dig this up not even knowing exactly if I'm right, because I got this from rF1, and I can only answer one of those questions. But after 2 days of pain at Monaco, I can confirm, in rF1, the pace car goes with the LEFT path, and the LaneSpacing will determine where the grid runs along that path. To be clearer, just like the values for waypoints, negative means to the left of the LEFT path, and positive value means to the right. I'm not sure if the right path is used anywhere, but the yellow flag in rF1 uses the left path for the pace car, and LaneSpacing for the racers.
     
    Emery likes this.
  3. SpeedDemon458

    SpeedDemon458 Registered

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    After a few more funny hours, I stumbled across the ultracarefulyellow again. And I'm not sure what they meant by the name, but enabling that line made the pace car take the fast line. And now it's different from the last time I tried to make the left line the fast line, the pace car would use the race cars' braking points, which isn't so fun when you drive the pace car for an F1 race... Now with ultracarefulyellow = 1, the pace car does its own driving like it's racing, and I got to see Bernd Maylander do a few skids over the chicane, that was bad ass AI driving.

    Hope this reaches whoever still needing it.
     

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