SOLVED Strange "shadow" crossing the car

SPASKIS

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In the latest version of Pocoyo Park I have a strange issue at several points of the track.
A strange shadows crosses the car for a glimpse. Depending on the car it can even hit the roof!
With some cars it appears more than with others but was certainly not present in older versions.

The last changes were DX11 related but I also made several changes to textures and real road so i am not sure what to look at. I wonder if someone has ever encountered with this or could give me a clue of what could it be.

Thanks in advance
upload_2018-6-13_22-31-7.png

upload_2018-6-13_22-31-29.png
upload_2018-6-13_22-31-49.png
 
It's always hard to say what the reason for such effects can be, without to have the track on the own machine.
Does it happen in devmode too?
Is it permanently visible?
Is it the same if you load the track without all animated objects?
On the pictures, the source of the 'shadow' seems to be somewhere behind of the tirewall that is behind of the building.
Check if there is a shadow object or a shadow casting mesh positioned and if yes, load the track without that object.
Check the used material names, maybe you use one that is not unique enough, like 'carbon' or 'black' or something like that.
 
It kind of looks like a broken animation object.
Can you see more if you use the camera to raise up and see the whole circuit.
 
Does it happen in devmode too?
Is it permanently visible?
Is it the same if you load the track without all animated objects?
I have not tried in dev mode. I'll check.
It is only visible from inside cockpit view. From the rest of the views (outside, TV and remaining driving views is invisible.
I'll remove animated objects to see if it affects. I have not tried.
Can you see more if you use the camera to raise up and see the whole circuit.
I could only use toggle free cam from cockpit view. The camera moving commands I have assigned only work in external views. I will check if the other camera commands available work from inside cockpit view.

Thanks both for your feedback.
 
Don’t know if you already done this:
Make sure you have no nvidia overrides.
Make sure you have the latest graphic drivers. (With gforce experience)
Clean shader cache and Cbash
A default (non tweaked player.json)
A clean configdx11.ini.
Verify integrity of game files with steam.
And check if the issue is still present.
 
Don’t know if you already done this:
Make sure you have no nvidia overrides.
Make sure you have the latest graphic drivers. (With gforce experience)
Clean shader cache and Cbash
A default (non tweaked player.json)
A clean configdx11.ini.
Verify integrity of game files with steam.
And check if the issue is still present.
I would discard graphics/drivers since, as I said, the shadow appears to be collideable depending on the car being used. It happens on my two PCs and goes away when using the older track version.

Both versions can be found in this thread.
https://forum.studio-397.com/index.php?threads/pocoyo-park-by-spaskis.35364/page-6#post-936835

I am quite sure the issue is reproduceable in any computer.
 
Last edited:
@SPASKIS

The offender are the tire stacks, named with sobj_ prefix. They are not shadows.

Check those models as they have vertices with world zero coords, hence those ghost polygons you are seeing around.
 
same issue here.i just tested mills and Portugal.
there was a lot spots on tracks where this kind of spikes appear.Portugal has black spikes

au8iKLZ.jpg

ewu2UFk.jpg

au8iKLZ
 
@SPASKIS

The offender are the tire stacks, named with sobj_ prefix. They are not shadows.

Check those models as they have vertices with world zero coords, hence those ghost polygons you are seeing around.
Very much appreciated. I will upload it to the workshop when corrected.
 
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