I am trying to update an old track to use the real road shader. I think I have the shader and it's textures set up correctly. ( It does match another track that works ) But when I load the track in dev mode the track is 100% rubber and marbles. Adjusting the rubber or marbles in the GFX options has no effect. If I load the track in 3dsimed and check the material the sliders to adjust rubber and marbles do work. So the road groove and marble textures should be in the right channels. I have tried deleting the cbash and rrbin files with no effect. Does anyone have an idea what I am missing here?