Hi guys In the walls I find that the lights hits the walls in a strange way. What could it be? View attachment 4433
Try welding all verts (0.001m), make sure all polys have a Smoothing Group assigned to them, and then detach each SG to a new Element? Or it could be a bug in the exporter ... I experienced a similar effect which was caused by dodgy tangent basis calculation. Not sure if that's fixed in the tools that came with 118 though. I doubt this is the case though, as the object itself isn't very complex. It looks like some tris have no smoothing.
I've detached the polys in order to create cmwalls objects,Now i'm going to check the smoothing groups and try the welding. Thanks luc.
This could also happen if those polygons are duplicated on ontop of another (z-fighting). I doubt its that but its worth to mention just incase.
Can do all with one click! "Fix smooth" button in my Gmaterialtool script Weld verts and create smooth group and detach Elements for all selected objects!