Discussion in 'Locations' started by machine, Dec 12, 2016.
Nice, I'll be waiting
@machine some of the tracks are stockcars and indycars race venue.
One of the missing one for Indycar is the return of Gateway St Louis.
Does some know a version on RF1 to convert or RF2 ?
THere is one for rF1, not for rF2 afaik
https://www.rfactorcentral.com/detail.cfm?ID=Gateway Int Raceway
If u want to try, I'm working on a version of Gateway!
But it's a WIP in mid stage!
I really don't remember if it's the latest version I did, but it's a beginning
oh thanks Leonardo
sure i will try it
[QUOTE = "mschreiner, post: 959804, member: 22977"] Estou trabalhando em um novo Charlotte com o Roval. Talvez até o final do ano? [/ QUOTE]
Hello friend any position on Charlotte with Roval?
I have been out of the loop for a few months. I understand mschreiner is currently not working on the track, but updated tyres. I guess priorities are different. We really need the tyres fixed before we do more tracks.
All my Machine tracks updated to have 1.0 grip in preparation for a release soon of something special. You will know when it comes.
Old versions of tracks with lower grip will be available soon on Steam. They are still available on Mega. See post 1 of this thread.
New Steam content uploaded.
Basic Stockcar League Content
Machine's Stockcar Tracks (this collection of individual tracks have 1.0 grip: hang tight, there is something coming)
Stockcar Leagues Content - ALL Things Stockcar (This is everything stockcar on the Steam workshop, except Machine's tracks. Combine with track pack below)
Machine's Oval Track Pack (This is all tracks you are used to and have been using for the last few years)
Any update on that "something special" ?
@machine Are your setups in first post going to work with the new 2018 stock car or is it a totally different animal?
The new stockcars have pretty good default setups.
A few hints.
Tune your cambers to your driving style. Somewhere around 8-12 degrees F hotter on inside of tire. (Inside relative to track)
On shorter flat tracks, you could lower both track bars by 4 clicks. Helps them to drive off corner a bit better.
Thats about all I have done in our first half a dozen races.
It's the new stockcars and they are here.
Use tracks on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=819086842
All tracks on the list are designed to work with the New Stockcars 2018. All road courses should be good to go also.
Be aware of League Tracks. It fixes many issues on original ISI tracks. And fixes some things specific to Stockcar, like pace car speeds and a custom Pacecar.
Most tracks have some initial work towards good AI. But the mod itself currently has virtually no AI customisation.
The Stockcars was a project to get the cars to drive like the real Stockcars. It was a massive undertaking fixing the tyres.
Hello machine. I have an updated version of S397 Indianapolis 2013 installed, version v2.059 with the Brickyard track, but I don't remember where I downloaded it from and I don't have the package.
I think I downloaded some item from your Workshop, but I can't find it now.
Can you help me? I would like to use it on our server this summer.
See post 1.
Get on Steam: http://steamcommunity.com/id/gazzari/myworkshopfiles/
Get on Mega: https://mega.nz/#F!wks2HIjB!7zp7MtZU3LSFy55dp4PZfw
v2.059 with the Brickyard track is part of "League Tracks"
thanks for answering.
I am subscribed to "League Traks", but not seeing it in the files and not detecting it in the Mod Manager is when I have doubts.
So just by subscribing I should have it installed, even if it doesn't appear in the files?
I take this opportunity to thank you for the enormous work around Stock Cars, I am Spanish and there are not too many fans around here, but I have loved them for a long time and I always try to spread my enthusiasm to the rest of the drivers in my community.
This was suggested from another forum but I have not tested these adjustments. S397 did an amazing job with this car, just a shame that we can't get realistic AI to race offline.
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